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➜ MUSHclient
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➜ Randomized Answers And Avoiding Same Responses
Randomized Answers And Avoiding Same Responses
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Posted by
| Dexodro
(4 posts) Bio
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Date
| Sat 23 Aug 2008 01:19 AM (UTC) |
Message
| function gill()
local goldenseal_illusions = {
"Hmmmm. Why must everything be so difficult to figure out?",
"You look about yourself nervously.",
"You shuffle your feet noisily, suddenly bored.",
}
local gillNum = math.random(1, #goldenseal_illusions)
local gillSec = math.random(1, #goldenseal_illusions)
Send("conjure " .. misc.target .. " illusion " .. goldenseal_illusions[gillNum] .. "\\n" .. goldenseal_illusions[gillSec])
end
--
This is the randomized script, but, due to low number of choices, I get double-affliction-illusions, which would be relatively useless in combat.
How exactly might I avoid multiples? I'm rather green when it comes to Lua. | Top |
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Posted by
| Fadedparadox
USA (91 posts) Bio
|
Date
| Reply #1 on Sat 23 Aug 2008 02:17 AM (UTC) Amended on Sat 23 Aug 2008 03:09 AM (UTC) by Fadedparadox
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Message
| Several possibilities come to mind. One, make a while loop that fires until they're different.
function gill()
local goldenseal_illusions = {
"Hmmmm. Why must everything be so difficult to figure out?",
"You look about yourself nervously.",
"You shuffle your feet noisily, suddenly bored.",
}
local gillNum = math.random(1, #goldenseal_illusions)
local gillSec = math.random(1, #goldenseal_illusions)
while gillSec == gillNum do
gillSec = math.random(1, #goldenseal_illusions)
end -- while
Send("conjure " .. misc.target .. " illusion " .. goldenseal_illusions[gillNum] .. "\n" .. goldenseal_illusions[gillSec])
end
Another is if they're the same, increase the second by one, then make sure it isn't larger than the table. If so, make it loop around by setting it to 1 instead.
function gill()
local goldenseal_illusions = {
"Hmmmm. Why must everything be so difficult to figure out?",
"You look about yourself nervously.",
"You shuffle your feet noisily, suddenly bored.",
}
local gillNum = math.random(1, #goldenseal_illusions)
local gillSec = math.random(1, #goldenseal_illusions)
if gillSec == gillNum then
gillSec = gillSec + 1
if gillSec > #goldenseal_illusions then gillSec = 1 end
end
Send("conjure " .. misc.target .. " illusion " .. goldenseal_illusions[gillNum] .. "\n" .. goldenseal_illusions[gillSec])
end
(edited to use a while loop instead of a function in the first one) | Top |
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Posted by
| Nick Gammon
Australia (23,162 posts) Bio
Forum Administrator |
Date
| Reply #2 on Sat 23 Aug 2008 02:32 AM (UTC) |
Message
| In your case with only 3 choices, and you want to cast 2 of them, one approach would be to use the random number generator to decide which one to exclude, and then use the other two.
However as Fadedparadox said, a more general solution is to find the first item, and then loop around getting the second one, checking each time it isn't the same as the first one. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
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