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➜ MUSHclient
➜ Lua
➜ Setting Variables in Triggers for use in Lua Script files
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Setting Variables in Triggers for use in Lua Script files
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| Posted by
| William Gray
USA (3 posts) Bio
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| Date
| Thu 13 Mar 2008 05:31 PM (UTC) |
| Message
| i want to start off by saying sorry for the ignorance.
i have followed the instructions in the previous posts about getting started... and have my mush client set up to use Lua scripting.
in the mud that i am playing (aardmud.org:4010) there are notices that are seen from time to time. on if which is
"INFO: Malignant rumors fly as Dagaswolf gains in strength."
what this message signifies is that the user "Dagaswolf" is at level 201 (which is SuperHero) and he/she has "pup'ed" or Powered Up another player. what i would like to do is the following:
i have a trigger who's pattern = INFO: Malignant rumors fly as * gains in strength.
what i need to do is set a variable called "shpup" to the value of the *... then i call a Lua script function called "sh_pup" that i want to check to see if the user is my char... if it is just send the following command:
Send("clandonate 2000")
if it is not my char i want to do the following:
Send("clandonate 2000")
Send("clantalk *cheer " .. pupuser)
where "pupuser" is the following: world.GetVariable("shpup")
any and all help is very appreciated
thanks :)
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Dagaswolf -- have you hugged your undertaker today? | | Top |
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| Posted by
| William Gray
USA (3 posts) Bio
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| Date
| Reply #1 on Thu 13 Mar 2008 06:34 PM (UTC) |
| Message
| ok... i think i got this figured out... just send "wildcards" as one of the parameters to the function call.
then use: local varname1 = wildcards[1]
local varname2 = wildcards[2]
etc....
found it in another post :)
thanks anyway.... i will be asking more questions as i go along ... i am sure :)
have a great day! |
Dagaswolf -- have you hugged your undertaker today? | | Top |
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| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #2 on Thu 13 Mar 2008 08:43 PM (UTC) |
| Message
|
Quote:
Send("clantalk *cheer " .. pupuser)
where "pupuser" is the following: world.GetVariable("shpup")
Send("clantalk *cheer " .. GetVariable("shpup"))
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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