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Stats on client

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Posted by Ardentcrest   (43 posts)  [Biography] bio
Date Wed 19 Nov 2014 03:56 PM (UTC)
Message
How do I stop the stat coming up every time a command is typed in
and
how to disable "Would you like RIP, ANSI or no graphic/color support, (R/A/N)? "
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Wed 19 Nov 2014 07:30 PM (UTC)
Message
The "stat" is the prompt line. Players can change that, although they usually like to know how their health is going.

Quote:

how to disable "Would you like RIP, ANSI or no graphic/color support, (R/A/N)? "


Edit the source and get rid of it.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Ardentcrest   (43 posts)  [Biography] bio
Date Reply #2 on Wed 19 Nov 2014 09:06 PM (UTC)

Amended on Thu 20 Nov 2014 07:00 AM (UTC) by Ardentcrest

Message
Thanks for the reply Nick. I'm not a programmer or coder Which file must I change to do this.

how can I get a player to be saved when signing up.

also room 10300 Keeps giving me the room is dark.
I type in "redit flags dark" then I can see, but when I reset my server it goes back to dark. can this be fixed.
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #3 on Thu 20 Nov 2014 05:09 AM (UTC)
Message
If you are not a coder you would need to know how to do compiles:

http://www.gammon.com.au/smaug/howtocompile.htm

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #4 on Thu 20 Nov 2014 05:10 AM (UTC)
Message
Quote:

I type in "redit flags dark" then I can see, but when I reset my server it goes back to dark. can this be fixed.


There are steps you have to take for the changes to be written back to the area file. I can't remember what they are exactly.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Ardentcrest   (43 posts)  [Biography] bio
Date Reply #5 on Thu 20 Nov 2014 07:05 AM (UTC)

Amended on Thu 20 Nov 2014 07:52 AM (UTC) by Ardentcrest

Message
Nick Gammon said:

If you are not a coder you would need to know how to do compiles:

http://www.gammon.com.au/smaug/howtocompile.htm


I can do that. Its the file name and what needs to be removed. ***** Solved :D

I've found where the play goes from lvl 1 to lvl 2 what do I need to add to make it auto save.
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Posted by Fiendish   USA  (1,641 posts)  [Biography] bio   Global Moderator
Date Reply #6 on Thu 20 Nov 2014 08:18 PM (UTC)

Amended on Thu 20 Nov 2014 08:23 PM (UTC) by Fiendish

Message
Quote:
I'm not a programmer or coder

So what are you?
This sort of exercise eventually leads to an impasse. You don't have the foundation for understanding what to do. We won't have the desire or patience to make all of the changes for you. Nick is very gracious and accommodating, but you're not demonstrating effort for your own part.

Maybe the first step should be working on changing the mental arrangement from "I'm not a programmer" to "I can try to become a programmer".

https://github.com/fiendish/aardwolfclientpackage
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Posted by Ardentcrest   (43 posts)  [Biography] bio
Date Reply #7 on Fri 21 Nov 2014 02:40 PM (UTC)
Message
Thank you Fiendish for your insightful and Helpful post. Thank you for making a newbie Feel welcomed.

As to my last post I had worked out the file and code I need to edit.

I am not a programmer or coder does not mean at 50, I do not have some basic skills at it.

As for not demonstrating effort for my own part.

1
Quote:
Edit the source and get rid of it
. No file name or line number. I found it and changed it.

2 The compile link was helpful for compiling SMAUG, as I use compilers for doing other programs.

3
Quote:
There are steps you have to take for the changes to be written back to the area file. I can't remember what they are exactly.
, I found out what was wrong. For the record It was telling me I was in a forest, I changed it to in a room.

I have not looked into auto save yet. But I am looking to see if it is possible to make changes to a area in the area editor while the server is still running and have it update.

Thank you for your patience from this 50 year old Newbie.
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #8 on Fri 21 Nov 2014 07:39 PM (UTC)
Message
Ah well, you are younger than me. :)

If you are using the Area Editor you must be on an old version of Smaug, as the newer ones use a different file format.

The server reads the area files at startup into memory, there is no way of changing them externally and have them take effect excepting something that some MUDs put in called a "hot reboot". In your case (if you are just playing around) it is probably easier to simply reboot the MUD, that only takes a couple of seconds.

However if you are using commands like redit, you may find my Wiki-style section of the forum helpful:

http://www.gammon.com.au/forum/?wiki=index

For example check out aasign:

http://www.gammon.com.au/forum/?wiki=aassign

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Ardentcrest   (43 posts)  [Biography] bio
Date Reply #9 on Fri 21 Nov 2014 08:18 PM (UTC)
Message
Thanks for the reply nick.

I'm using 1.4 as that the last one if I remember the Editor works with ( unless you want to update it :D )

It the moment I'm just building so I do reboot, but when it goes online It's a hot boot I might do, then again I just might Shout "server will be down in 10 mins please save your game now"

As for programming I've only really started the last 2 years and that was really php and mysql.

I'm also trying to relearn Z80 :)

Thanks for the links they are now in my bookmarks.
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Posted by Meerclar   USA  (733 posts)  [Biography] bio
Date Reply #10 on Fri 21 Nov 2014 08:37 PM (UTC)
Message
Honestly, rather than using SMAUG 1.4, you'll be a lot happier with the code using either SMAUGFUSS or a newer codebase like Dawn of Time. FUSS at the very least corrects the vast majority of the issues with the SMAUG codebase that persist in 1.4. Dawn and the other newer codebases have some nice quality of life improvements (built in hotboot, actively supported, GOOD online editors, etc) and will save you a lot of headache trying to solve problems in SMAUG 1.4 that don't exist elsewhere.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Ardentcrest   (43 posts)  [Biography] bio
Date Reply #11 on Fri 21 Nov 2014 08:46 PM (UTC)

Amended on Fri 21 Nov 2014 09:00 PM (UTC) by Ardentcrest

Message
Ty Meerclar.

Do you know one with a good windows editor or a very good online one. Which do you think is the best.

ps is DOT a mush?
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Posted by Meerclar   USA  (733 posts)  [Biography] bio
Date Reply #12 on Fri 21 Nov 2014 09:13 PM (UTC)
Message
There are several with good online editors. The only decent offline editor I know anything about is the one here that Nick put together. DoT was, I believe, originally a RP MUD and still has all the roleplay code elements to support such a thing and while it has one of the best online editors I've worked with, it certainly isn't a mush though it probably wouldn't take much tweaking to go that direction with it.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Ardentcrest   (43 posts)  [Biography] bio
Date Reply #13 on Fri 21 Nov 2014 09:20 PM (UTC)
Message
Ty meerclar.

I'll sitck with 1.4 till Nick Updates the editor to do Fuss

:P :D
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Posted by Meerclar   USA  (733 posts)  [Biography] bio
Date Reply #14 on Fri 21 Nov 2014 09:24 PM (UTC)

Amended on Fri 21 Nov 2014 09:27 PM (UTC) by Meerclar

Message
You're going to run into a LOT of frustrating issues with 1.4 that you won't find elsewhere. Offline area editor is nice but you can do the same thing with textpad, metapad or any other decent notepad alternative. The reduced headache from the cleaner code is enough to move to a newer codebase. It's also worth noting that the 1.9 FUSS package has an online editor already in place and you won't need to reboot the mud to make changes to the areas.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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