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 Entire forum ➜ MUSHclient ➜ Python ➜ Get colour styles from a trigger

Get colour styles from a trigger

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Posted by Aryzu   (12 posts)  Bio
Date Tue 20 Jan 2009 04:12 PM (UTC)

Amended on Tue 20 Jan 2009 04:14 PM (UTC) by Aryzu

Message
Hi,
I want to write some lines, matched by a trigger and send to script, draw on a floating window.
But I have one big problem: How can I get the colour or style informations of that line?

I have looked at Nick Gammon Map script and found a relevant part:
His trigger is a bit simpler than mine, but exacly analogue:

  <trigger
   enabled="y"
   match="<MAPSTART>"
   script="map_redirect"
   omit_from_output="y"
   name="map_start"
   sequence="100"
  >
  </trigger>

You can see, that he is calling map_redirect of a Lua-Script (I have removed some non relevant parts):

function map_redirect (name, line, wildcards, styles)

      local len = #line
      table.insert (map_lines, styles)
      max_width = math.max (max_width, len)
  end -- if

end -- function map_redirect 


You can see that the function provide 4 parameter. But when I set up the same function in Python. I get an error, that only 3 parameters are allowed.

Do I have to enable something in the script to get the colour work? On the documentation for triggers, calling a script file, I have found:
"Lua only - a table of all the styles in the line"

Can I get the style information of the line anyway?

Aryzu

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Posted by Nick Gammon   Australia  (23,165 posts)  Bio   Forum Administrator
Date Reply #1 on Tue 20 Jan 2009 07:35 PM (UTC)
Message
Yes you can, it is just a bit fiddlier. I answered a similar question in some detail in this post:

http://www.gammon.com.au/forum/bbshowpost.php?id=7842



- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Aryzu   (12 posts)  Bio
Date Reply #2 on Tue 20 Jan 2009 10:36 PM (UTC)

Amended on Tue 20 Jan 2009 10:37 PM (UTC) by Aryzu

Message
it works, thanks!


Anyway I have decided to move the whole thing, wich has quite some triggers, to a extra plugin in order to cleanup the script file. Furthermore I will write it in Lua for better distributability, because it just needs some basic calls.

Aryzu
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