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Connecting to a MUD

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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Sat 04 Aug 2007 10:41 PM (UTC)

Amended on Sat 04 Aug 2007 10:43 PM (UTC) by Nick Gammon

Message

I'll describe here what I normally do when using MUSHclient for the first time on a new PC. After installing MUSHclient, and executing it, we get a few "welcome" screens, which we can dismiss. We then see something like this:

Initial screen

We can see the three "button bars", one above the other. One has the normal "new document", "open", "save" icons, and so on. The next has "world-related" activites (such as logging, connecting, and so on). The third one (with the numbers on it) is for quickly switching to worlds if you have more than one open at once.

Let's reduce some screen clutter by moving the second next to the first, and move the "multiple world" one over to the right, like this:

Moving the button bars

Once we have done that, the screen looks less cluttered:

Relocated buttons

Time to connect to our MUD. The quickest and easiest way is to use the Connection menu and select Quick Connect:

Quick Connect

Fill in the name of the MUD, and the two most important parts: the MUD IP address (name or dotted number) and the MUD port number. These can be found on the MUD home page:

MUD details

Hit OK and then you will be connected:

Connected to MUD

The name you chose in the Quick Connect box now becomes the local name (this appears on the top of the world window, and will be the suggested name to save the world file as). The upper (large) part of the window is the "output" window, which shows messages from the MUD. The smaller window at the bottom (white box) is where you type commands. Commands are not processed until you hit <Enter> so you can backspace and make corrections (and copy and paste) until then.

If you hover the mouse over any line for a few seconds a yellow box will pop up showing when that line arrived, which can be useful for seeing when someone sent you a Tell, for example.

If you aren't sure what name to use, you can use use the Generate Character Name utility to make a random name for you:

Generate Name

You may be asked for the location of a "names.txt" file - this is used to generate the name. Find that in your MUSHclient installation directory:

Find names.txt file

A suggested name is then shown. Click "Try again" until you see one you like, then click Copy to copy it to the clipboard.

Generated name

You can then complete the process of connecting to your MUD. At this stage it is a good idea to tell MUSHclient to remember your character name (and optionally, your password) to make logging in faster next time.

To do this, open the main World Configuration dialog. Pressing Alt+Enter is a quick way of doing this:

Opening World configuration

The world configuration looks like below. It is broken up into sub-screens. The first one has the world name and IP address.

World configuration

Click on "Connecting" on the left to move to the screen for the character name:

Connecting

Here you can enter your character's name, and password if you like. To make it automatically connect next time choose an appropriate connection method from the drop-down box. For Diku-style MUDs you can select Diku-style. For more complex connection methods leave the drop-down box as "No auto-connect" but fill in what you want sent in the big box underneath (eg. you might have to give an account name first).

Once you have finished click OK to close the world configuration. This is a good time to save your setup, so that next time, MUSHclient will know your worlds's name, IP address, port, character name, and password:

Saving your session

Now you can enjoy playing your MUD! I will describe in other posts how to set up aliases, triggers, macros and so on.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Worstje   Netherlands  (899 posts)  [Biography] bio
Date Reply #1 on Sun 05 Aug 2007 01:51 AM (UTC)
Message
A minor detail.. Someone who is unfamiliar with MUSHclient or rather the entire 'client thing' in general, may not be aware what 'a diku-style mud' would be.

Basically, diku style means that after you are connected, all you need to do to play is enter your characters name, press enter and then follow it up with your password, again followed by enter. This goes for most of todays MUDs, but my own experience is of course limited.

Nick, maybe it is worth clarifying on this issue in your post?
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #2 on Tue 08 Jan 2008 05:42 AM (UTC)
Message
You have explained it very well. :)

I would also point out that game.org is no longer the domain name for Realms of Despair, and you should use smaug.org instead.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #3 on Fri 24 Jul 2009 11:40 PM (UTC)

Amended on Tue 26 Nov 2013 12:19 AM (UTC) by Nick Gammon

Message
I have made a video showing the connecting process:




- Nick Gammon

www.gammon.com.au, www.mushclient.com
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The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


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