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➜ Area Editor
➜ General
➜ (Magical) (Glowing) (Humming) Colors?
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(Magical) (Glowing) (Humming) Colors?
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| Posted by
| Fletch19
(10 posts) Bio
|
| Date
| Fri 20 Jun 2003 11:52 AM (UTC) |
| Message
| | Is it possible to change the colors of glowing etc. from green to exs. yellow? | | Top |
|
| Posted by
| Fletch19
(10 posts) Bio
|
| Date
| Reply #1 on Fri 20 Jun 2003 11:55 AM (UTC) |
| Message
| | Or can i do it in smaug?? | | Top |
|
| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #2 on Mon 23 Jun 2003 09:17 PM (UTC) |
| Message
| The code in act_info.c seems to do that ...
/*
* Output the formatted list. -Color support by Thoric
*/
for ( iShow = 0; iShow < nShow; iShow++ )
{
switch(pitShow[iShow]) {
default:
set_char_color( AT_OBJECT, ch );
break;
case ITEM_BLOOD:
set_char_color( AT_BLOOD, ch );
break;
case ITEM_MONEY:
case ITEM_TREASURE:
set_char_color( AT_YELLOW, ch );
break;
case ITEM_COOK:
case ITEM_FOOD:
set_char_color( AT_HUNGRY, ch );
break;
case ITEM_DRINK_CON:
case ITEM_FOUNTAIN:
set_char_color( AT_THIRSTY, ch );
break;
case ITEM_FIRE:
set_char_color( AT_FIRE, ch );
break;
case ITEM_SCROLL:
case ITEM_WAND:
case ITEM_STAFF:
set_char_color( AT_MAGIC, ch );
break;
}
I think you will find the actual colours in system/colors.dat - for example AT_HUNGRY, AT_THIRSTY would be:
1057 hungry~ 3
1058 thirsty~ 12
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Fletch19
(10 posts) Bio
|
| Date
| Reply #3 on Sun 13 Jul 2003 04:18 PM (UTC) |
| Message
| | Where do i find the act_info.c ? | | Top |
|
| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #4 on Mon 14 Jul 2003 01:37 AM (UTC) |
| Message
| | I meant that act_info.c was part of SMAUG - the colours are not controlled by the area editor. It is one of the source files you use to compile it. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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| Posted by
| Meerclar
USA (733 posts) Bio
|
| Date
| Reply #5 on Tue 15 Jul 2003 04:47 AM (UTC) |
| Message
| | Act_info.c will be in the src directory if you actually have the source code for your mud instead of the precompiled bindary. If you are using a precompiled version, I'm afraid yer pretty well stuck with the standard colors for weapon flags and whatnot. |
Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org | | Top |
|
| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #6 on Tue 15 Jul 2003 06:02 AM (UTC) |
| Message
| | He could try changing colors.dat - that might work. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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