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Dynamically Updating Room Maps?
Dynamically Updating Room Maps?
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Posted by
| Gadush
(92 posts) bio
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Date
| Sun 26 Jul 2009 02:20 PM (UTC) |
Message
| Wow, this program looks so cool! To think I've overlooked this for so long... ack.
I've only briefly taken a look at some of the stuff this package offers, but I'm very interested in the miniwindows possibilities, along with everything else.
Is it possible (okay, I know, everything is technically possible with coding) to create a miniwindow that:
1. Displays only the current room the player is in, with 2d positions (x, y) for Players, Mobs, and Objects.
2. Have the display update when something moves.
Thanks!
JFK | top |
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Posted by
| Twisol
USA (2,257 posts) bio
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Date
| Reply #1 on Sun 26 Jul 2009 05:04 PM (UTC) |
Message
| Very possible, but depending on what functionality your MUD already has, it could be as simple as gagging a map and moving it to a miniwindow, or as complicated as keeping your own list of rooms in memory and drawing your own map based on that.
For example, Iron Realms MUDs, such as Achaea, have a MAP command that displays a map, as well as coordinates. I made a plugin to gag that and put it in a miniwindow, and used their ATCP protocol support to send the MAP only when the ATCP information shows that I've moved. |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | top |
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