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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Starting stats

Starting stats

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Posted by Metsuro   USA  (389 posts)  Bio
Date Thu 20 Jul 2006 12:10 AM (UTC)
Message
I am looking for where starting stats are defined. I want all players to start out with all the stats the same. So every stat will be like 5 or 10 for all players no matter, how might I do this?

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Thu 20 Jul 2006 12:16 AM (UTC)
Message
I think it's in comm.c, if not something in comm.c calls a function to do it. I know the stats are made by your player name though.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Kiasyn Kelle   (15 posts)  Bio
Date Reply #2 on Thu 20 Jul 2006 12:18 AM (UTC)
Message
handler.c:name_stamp_stats
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Posted by Metsuro   USA  (389 posts)  Bio
Date Reply #3 on Thu 20 Jul 2006 12:24 AM (UTC)
Message
How might i change this to make them all the number i wish them to be?

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #4 on Thu 20 Jul 2006 02:03 AM (UTC)
Message
Just change where it sets ch->perm_str, etc. Get rid of the function, or just replace it.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Mako   (6 posts)  Bio
Date Reply #5 on Thu 20 Jul 2006 09:49 PM (UTC)
Message
Code: SmaugFuss 1.4
Compiler: CYGwin

Here is where I get lost I have this code I'm looking at. It is in common.c

ch->pcdata->clan = NULL;
switch ( class_table[ch->Class]->attr_prime )
{
case APPLY_STR:
ch->perm_str = 5;
break;
case APPLY_INT:
ch->perm_int = 5;
break;
case APPLY_WIS:
ch->perm_wis = 5;
break;
case APPLY_DEX:
ch->perm_dex = 5;
break;
case APPLY_CON:
ch->perm_con = 5;
break;
case APPLY_CHA:
ch->perm_cha = 5;
break;
case APPLY_LCK:
ch->perm_lck = 5;
break;
}

ch->perm_str += race_table[ch->race]->str_plus;
ch->perm_int += race_table[ch->race]->int_plus;
ch->perm_wis += race_table[ch->race]->wis_plus;
ch->perm_dex += race_table[ch->race]->dex_plus;
ch->perm_con += race_table[ch->race]->con_plus;
ch->perm_cha += race_table[ch->race]->cha_plus;
ch->affected_by = race_table[ch->race]->affected;
ch->perm_lck += race_table[ch->race]->lck_plus;

I still get values that are not equal to the values I've placed in the switch (not 5) so part of my question is should I just berid of the code after the switch to solve this problem?
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #6 on Thu 20 Jul 2006 10:50 PM (UTC)
Message
What is common.c?

You could get rid of the below code, or change all races bonuses to 0.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Metsuro   USA  (389 posts)  Bio
Date Reply #7 on Thu 20 Jul 2006 10:53 PM (UTC)
Message
 switch ( class_table[ch->Class]->attr_prime )
{
case APPLY_STR:
ch->perm_str = 5;
break;
case APPLY_INT:
ch->perm_int = 5;
break;
case APPLY_WIS:
ch->perm_wis = 5;
break;
case APPLY_DEX:
ch->perm_dex = 5;
break;
case APPLY_CON:
ch->perm_con = 5;
break;
case APPLY_CHA:
ch->perm_cha = 5;
break;
case APPLY_LCK:
ch->perm_lck = 5;
break;
}


this is only called if the main stat is one of them... so what you'll have to do is replace everything in the function with ch->perm_(stat) = 5;

Everything turns around in the end
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Posted by Mako   (6 posts)  Bio
Date Reply #8 on Fri 21 Jul 2006 12:13 AM (UTC)
Message
Nice, thank you Saito!
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