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➜ SMAUG
➜ SMAUG coding
➜ SWR installcybernetics code error
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SWR installcybernetics code error
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| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #15 on Sat 25 Mar 2006 07:44 AM (UTC) |
| Message
| What Dace said. You're not storing the victim, and so when the timer triggers the code crashes because it does not know who the victim is.
You do however store arg1 and get the object from there, so it should be quite simple to see how to store the victim as well. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| Dace K
Canada (169 posts) Bio
|
| Date
| Reply #16 on Sat 25 Mar 2006 04:53 PM (UTC) |
| Message
| | *cough*. I suppose that's a shorter way of saying it :D |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | | Top |
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| Posted by
| Jason
(109 posts) Bio
|
| Date
| Reply #17 on Sat 25 Mar 2006 05:58 PM (UTC) |
| Message
| | ok it may be the fact that i just woke up but i don't see where i would store it | | Top |
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| Posted by
| Dace K
Canada (169 posts) Bio
|
| Date
| Reply #18 on Sat 25 Mar 2006 06:07 PM (UTC) |
| Message
| | Read my post on page 1. Store arg2 the same place and way you stored arg1. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | | Top |
|
| Posted by
| Jason
(109 posts) Bio
|
| Date
| Reply #19 on Sat 25 Mar 2006 06:32 PM (UTC) |
| Message
| yeah i figured it out....Like i said cause i started working before i actually woke up LOL. And it works now WOO HOO thanx for the help guys... It is always something stupid i swear
| | Top |
|
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