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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Learning skills from objects, and other confusions!

Learning skills from objects, and other confusions!

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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #15 on Tue 29 Nov 2005 04:15 PM (UTC)
Message
Actually that post helps a lot. It doesn't matter if it's for Rom, that code he posted will still work fine. And so will the ideas. The only thing that won't work is that "obj_table" stuff I think.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Alvryn   (6 posts)  Bio
Date Reply #16 on Sun 11 Dec 2005 04:14 AM (UTC)
Message
This is a VERY cool idea, I like it quite a bit. I am no coder... I'm just trying to learn.. slowly. But this is what I DO know:

It is possible to 'imbue' objets with spells. When the player is wearing the object they are affected by that spell. Since the spell/skill system in smaug is basically all one entity, I don't see why wearing an object couldn't activate a skill also.

On the mud I frequent we have spells that do things such as affect dodge by 30 . This adds 30% to your current dodge proficiency, and I believe 'gives' you dodge even if it is not on your slist.

I think the problem you will run into doing it this way is going to be with the proficiency levels. If you want the skill to 'go away' when they remove the 'materia', I don't think it will be possible to let them 'learn' the skill any farther than what the original materia gives them. For instance: if equipping the materia gives 30% dodge, I don't think the proficiency could go up with use without some detailed code changes.

Maybe you could set it up so that people could 'buy' enhancements to armor and weapons. For instance create some sort of point system that they could use in a specific shop to add spells named 'materia'. It would cost you X amount to add Y percent to Z skill. If they chose to remove this skill, you could refund the points.

I'm rambling now.. hehe
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Posted by Mopop   (115 posts)  Bio
Date Reply #17 on Sun 11 Dec 2005 07:10 AM (UTC)
Message
Well I was trying to keep it true to the game -.- Right now I sorta cancelled that project but you can set the skills according to how you want. In the future I may pick up on this series again but right now it was alittle beyond my skill so im just gonna step away slowly.
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