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 Entire forum ➜ SMAUG ➜ Compiling the server ➜ error help

error help

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Posted by Gorock   (149 posts)  Bio
Date Wed 14 Sep 2005 06:34 AM (UTC)
Message
ok i compiled smaugfuss right and now i go to mud/area and do ./startup & and it says

gorock@frostmud:~/mud/area$ ./startup &
[1] 10891
gorock@frostmud:~/mud/area$ ../log/1000.log: No such file or directory.
../log/1000.log: No such file or directory.
../log/1000.log: No such file or directory.
../log/1000.log: No such file or directory.

so any ideas?
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Posted by Gorock   (149 posts)  Bio
Date Reply #1 on Wed 14 Sep 2005 06:53 AM (UTC)
Message
also i tried typing in nohup ./startup while in the area file with the startup but it did not work either
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Posted by Gorock   (149 posts)  Bio
Date Reply #2 on Wed 14 Sep 2005 07:51 AM (UTC)
Message
ok i got everything working fine it is compiling right i had it up and running in cygwin and now i go thrrough putty to get it running in the server that hosts me and i go to the area file and type ../area/smaug.exe and then it says permision denied and i read some where it said i have to change the call to setpriority or something but had not hints on how to do it or anything
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Posted by Gorock   (149 posts)  Bio
Date Reply #3 on Wed 14 Sep 2005 04:11 PM (UTC)
Message
ok here is what i am going to do i am going to delete the smaug i have and just start over i am using cygwin putty pueblo and i have a hosted acoount now if at all possible could someone please tell me how to set up smaug fuss so that i will have a running mud because everytime i do it no matter what i do it comes up messed up i even had everything compiling cleany it just did not make a binary scource so i need someone to go step by step in detail if at all possible please *bear in mind i am fairly new*
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #4 on Wed 14 Sep 2005 05:12 PM (UTC)
Message
Gorock, I don't think I understand, you said that you've got a hosted account, which explains putty and pueblo, but if the account is hosted (I'm assuming on a linux server), then why do you have/need cygwin?

Assuming the mud is on your hosted account which is on a linux server, use Putty to log into your account on the server and:
uncompress the smaug16fuss.tgz file by typing
tar -xvf smaug16fuss.tgz

then do
cd smaug/src
make

when that's done, you should be able to do
./startup &

Then you should be able to log into the mud with Pueblo

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org
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Posted by Gorock   (149 posts)  Bio
Date Reply #5 on Wed 14 Sep 2005 07:00 PM (UTC)
Message
ok i download smaugfuss 1.6 from smaugfuss.org and put it in the cygwin hom file then i open cygwin type tar xvzf smaug16fuss.org then i go to src type make then i type logout open iXplorer and transfer the smaugfuss file to the server then i log on to the server through putty and go to src and type make clean then type make and that should compile it so i should see a binary folder but the only thing i see is smaug.exe but when i try to startup it never works properly so i need help from where i log in to put move to src and compile because the system admin said it never compiled right
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #6 on Wed 14 Sep 2005 07:52 PM (UTC)
Message
no, don't compile it under cygwin on your windows box first, just copy the file smaug16fuss.tgz to your home directory on the server and then follow the instructions I posted for you, should work just fine, if the host doesn't have g++ installed or makedepend installed we'll be able to know from the errors you get (and tell us about) but the odds are pretty good that your host does have both of those and it will go rather smoothly.

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org
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Posted by Gorock   (149 posts)  Bio
Date Reply #7 on Wed 14 Sep 2005 09:22 PM (UTC)
Message
how do i put the mud in the host home directory?
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Posted by Gorock   (149 posts)  Bio
Date Reply #8 on Wed 14 Sep 2005 11:15 PM (UTC)
Message
yay it works frostmud.dyndns.org port 8720
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Posted by Gorock   (149 posts)  Bio
Date Reply #9 on Thu 15 Sep 2005 12:46 AM (UTC)
Message
ok not working anymore i have a few problems ok first i have to find out how to kill a process because i have two muds running on both my ports so i cant start the mud back up and then i also need to find out how to make player files because the only player file is a even though when i transfered all the files they were all there
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Posted by Gorock   (149 posts)  Bio
Date Reply #10 on Thu 15 Sep 2005 01:30 AM (UTC)
Message
ok i got everything working and i understand everything i just need help with one last thing

i only have one player file that is g (was a but i renamed it) how do i make more player files so that people can save and come back with their chartacter all i need to do is make files in the player directory

this is what i see when people try to save

Log: [*****] BUG: Save_char_obj: cant open ../player/s/Stormblade

Log: [*****] BUG: Save_char_obj: cant open ../player/s/Stormblade
Comm: Stormblade has quit (Room 10300).

any way i can create files while in putty connected to the server i run off of
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Posted by Gorock   (149 posts)  Bio
Date Reply #11 on Thu 15 Sep 2005 01:51 AM (UTC)
Message
ok i got it to work i went and opened iXplorer and deleted the player file and just tranfered my player file into the server but that was not working i guess it does not copy empty folders over to the server but either way i put a notepad file in each file a,b.c etc.etc. then i copied all the files over and it is working so i think i got everything working properly now

allthough i do have one question i want to make a build port and a play port would i do this by first having the one mud allready as my playport then just copy a new entire thing into the server again and just changing the port to the other one i have and then run it then it would run play port on 8720 and build port on 8719
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