Description of MUSHclient world function: world.MapColourList
||Returns an array of all the mapped colours
View list of data type meanings
Returns a variant array of all the colours that have been mapped for this world. eg.
black = red
blue = gold
Note: Available in version 3.54 onwards.
If Not IsEmpty (mapList) Then
For Each v In mapList
-- show all colours and their values (RGB values)
for k, v in pairs (MapColourList()) do
Note (k, " = ", v)
Under Lua this function returns a table of all mapped colours and their values,
keyed by the RGB colour code.
Thus you can directly access colours from the table, like this:
-- show value for colour 255...
print (MapColourList() )
Note that since this will return only colours in the table, if the colour doesn't exist in the mapping table, you will get nil from this example.
If there are no colours mapped then the return value is empty. Use "IsEmpty" to test for this possibility.
Otherwise, it returns a variant array containing the source and destination colours with an " = " symbol between them.
However for Lua, it returns a table where the key is the original colour and the value is the replacement colour.
Use "lbound" and "ubound" to find the bounds of the array of variables (ie. the number of colours in the list).
|Introduced in version
See also ...
||Converts a named colour to a RGB colour code.
||Returns the mapping for how a particular colour will be displayed
||Converts an RGB colour code to its equivalent name
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