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MUSHclient scripting

Description of MUSHclient world function: world.ChatEverybody


Name ChatEverybody
Type Method
Summary Sends a chat message to every connected chat user
Prototype long ChatEverybody(BSTR Message, BOOL Emote);

View list of data type meanings

Description

This sends a "say" or "emote" to all connected chat users, excepting the ones you are ignoring, if any.

If the "emote" parameter is zero (false) then you will "say" the message, otherwise you will emote it.

If you "say" the message, it will appear like this on other people's clients:

Nick chats to everybody, 'hi there'

If you "emote" the message, it will appear like this on other people's clients:

Nick laughs


Note: Available in version 3.37 onwards.


VBscript example
ChatEverybody "hi there", 0  ' say it
ChatEverybody "laughs", 1  ' emote it
Jscript example
ChatEverybody ("hi there", 0);  // say it
ChatEverybody ("laughs", 1);  // emote it
PerlScript example
ChatEverybody ("hi there", 0);  # say it
ChatEverybody ("laughs", 1);  # emote it
Python example
world.ChatEverybody ("hi there", 0)  # say it
world.ChatEverybody ("laughs", 1)  # emote it
Lua example
ChatEverybody ("hi there", 0)  -- say it
ChatEverybody ("laughs", 1)  -- emote it
Lua notes
The Emote argument is optional and defaults to false.
Returns eNoChatConnections: No connections (that are not being ignored)
eOK: Sent to at least one person

View list of return code meanings

Introduced in version 3.37

See also ...

Function Description
ChatGetID Looks up what chat ID (identifier) corresponds to a particular chat name
ChatGroup Sends a chat message to every connected chat user in the specified group
ChatID Sends a chat message to a particular chat session
ChatPasteEverybody Pastes the clipboard contents to every connected person
ChatPersonal Sends a chat message to a particular person
GetChatList Gets the list of chat sessions

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