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 Entire forum ➜ ROM ➜ Running the server ➜ clans???

clans???

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Posted by Raven23   (14 posts)  Bio
Date Thu 28 Feb 2002 04:05 AM (UTC)
Message
I read through all the ROM docs but I can't figure out how clans work. is there a rundown on this somewhere? I have no idea how you set clans and such.
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Posted by Draconar   South Africa  (4 posts)  Bio
Date Reply #1 on Fri 11 Oct 2002 07:18 PM (UTC)
Message
1. Increment MAX_CLAN in merc.h
2. In tables.c add a new entry for the clan in the clan_table.
3. Clean recompile and reboot.

Then log in as your immm and type Guild (playername) (guild).

"Coder" and "Builder".... But still has to call a friend.
Creator of Paradox
Chaotic good...
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Posted by Mapleleaf   Canada  (13 posts)  Bio
Date Reply #2 on Fri 07 Oct 2005 03:38 AM (UTC)
Message
I followed the instructions... this is what I have

(merc.h, increased by 1)
#define MAX_CLAN 4

(tables.c, last row added)
/* for clans */
const struct clan_type clan_table[MAX_CLAN] =
{
/* name, who entry, death-transfer room, independent */
/* independent should be FALSE if is a real clan */
{ "", "", ROOM_VNUM_ALTAR, TRUE },
{ "loner", "[ Loner ] ", ROOM_VNUM_ALTAR, TRUE },
{ "rom", "[ ROM ] ", ROOM_VNUM_ALTAR, FALSE },
{ "clan", "[ clan ] ", ROOM_VNUM_ALTAR, FALSE },

However, when I try using my imm to guild, it says that no such clan exists. I've made sure to make rom.exe again after making these changes to the files.

Could someone make any suggestions?
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Posted by Mapleleaf   Canada  (13 posts)  Bio
Date Reply #3 on Sun 09 Oct 2005 08:06 AM (UTC)
Message
Sorry, I fixed my own problem. I forgot to clean before recompiling.
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