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➜ SMAUG
➜ SMAUG coding
➜ Skill type
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Posted by
| Metsuro
USA (389 posts) Bio
|
Date
| Tue 04 Jul 2006 11:27 PM (UTC) Amended on Tue 04 Jul 2006 11:47 PM (UTC) by Metsuro
|
Message
| Alright I have added a new skill type, and I am kinda lost on how to do the fread for it...
if( !strcmp( word, "Skill" ) )
{
int sn;
int value;
if( preload )
word = "End";
else
{
value = fread_number( fp );
if( file_ver < 3 )
sn = skill_lookup( fread_word( fp ) );
else
sn = bsearch_skill_exact( fread_word( fp ), gsn_first_skill, gsn_first_weapon - 1 );
if( sn < 0 )
bug( "%s", "Fread_char: unknown skill." );
else
{
ch->pcdata->learned[sn] = value;
/*
* Take care of people who have stuff they shouldn't *
* * Assumes class and level were loaded before. -- Altrag *
* * Assumes practices are loaded first too now. -- Altrag
*/
if( ch->level < LEVEL_IMMORTAL )
{
if( skill_table[sn]->skill_level[ch->Class] >= LEVEL_IMMORTAL )
{
ch->pcdata->learned[sn] = 0;
ch->practice++;
}
}
}
fMatch = TRUE;
break;
}
}
thats for just a normal skill, so... what I am lost at is... what I might have to change for the new skill type. |
Everything turns around in the end | Top |
|
Posted by
| Metsuro
USA (389 posts) Bio
|
Date
| Reply #1 on Wed 05 Jul 2006 03:50 AM (UTC) |
Message
| Well I gave up on the new types... and I was just wondering how I might make practice display skill types in the order I choose them to be? so I can make like skills spells tongues then like weapons at the end? |
Everything turns around in the end | Top |
|
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