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Version Selection

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Posted by Het   (2 posts)  [Biography] bio
Date Fri 17 Feb 2006 04:37 PM (UTC)
Message
I am a SWR veteran and have experience in programming and administration. I really wanted an opinion from the active developers what direction SWR is going. I havent been active in the SWR scene for a while now, but lately I have made my way back, giving thought to several ideas I would like to see implemented. I have a copy of our old base we used to run (Smuggler's Run) but it is heavily customized. I have off and on been debugging and optimizing this base. But for comparison, I would like to know what would be a good base to start with for SWR development. In other words, I am interested in some developement for the SWR community - perhaps some snippets that would easily be installed. For example, not many people would like to start from Gendi's stock, simply to avoid know bugfixes. SWR FUSS? SWFOTE FUSS? Just would like to know the direction of SWR, and maybe perhaps some of the developments will be included in future releases...

Also had several ideas for SMAUG, but dont have much experience there. I would like to spend my initial time in SWR development, but I may spend a little time in SMAUG. I am also very willing to share ideas, discuss, and work together on some of these projects if anyone is interested.

Thanks in advance.
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #1 on Fri 17 Feb 2006 08:55 PM (UTC)
Message
I think it depends on your goals. If you are looking to create snippets, I would go with SWR FUSS. Many existing MUDs use this base (or some early version of it, including the original one), and it is relatively easy to port snippets between SMAUG/SWR/SWFOTE.

That said, if you were looking to start fresh for a MUD, I would go with the most recent edition of SWFOTE. It offers a lot more in the ways of features, though it will take more work to get working. If you plan to rip out a lot of things you may want to go wtih SWR FUSS instead.

As a word of caution, when creating snippets, always test them on a fresh copy of the base. The process can be very different on some significantly modded ones.

~Nick Cash
http://www.nick-cash.com
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Posted by Het   (2 posts)  [Biography] bio
Date Reply #2 on Sat 18 Feb 2006 05:21 AM (UTC)
Message
Well, snippets would most likely be my main goal. As I said, these are some ideas that I would like to submit for use for the SWR community. Currently, I have no desire to launch a MUD and try to maintain a playerbase. I would much rather develop feature that would benefit many MUDs & the SWR experience as a whole.

I am leaning towards SWR FUSS rather than using my old base, because I will be testing them on a clean base before I release anything.

Thanks so much for your input =)
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