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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Making things extended bitvectors

Making things extended bitvectors

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Posted by Metsuro   USA  (389 posts)  Bio
Date Sun 20 Nov 2005 03:58 AM (UTC)
Message
Well i think thats what they are called... was wondering if you could make like affects the extended bit vectors and such too, and if so, how maybe?

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Sun 20 Nov 2005 02:10 PM (UTC)
Message
If you look in the Smaug doc, it tells you how.
"Q: What are these extended bitvectors?"

Also there's a site out there explaining how to in Smaug.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Metsuro   USA  (389 posts)  Bio
Date Reply #2 on Sun 20 Nov 2005 02:54 PM (UTC)
Message
I've looked through the docs that come with Smaug, as well as a few other things, only thing i could find was how to change channels to extended bitvectors. However i could use it as template, I would prolly miss alot of things pretaining to the affects.

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #3 on Sun 20 Nov 2005 02:59 PM (UTC)
Message
Here's the site I was talking about.
http://www.auricmud.com/snippets/roomflags.html

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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