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➜ SMAUG
➜ SMAUG coding
➜ Making things extended bitvectors
Making things extended bitvectors
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Posted by
| Metsuro
USA (389 posts) Bio
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Date
| Sun 20 Nov 2005 03:58 AM (UTC) |
Message
| Well i think thats what they are called... was wondering if you could make like affects the extended bit vectors and such too, and if so, how maybe? |
Everything turns around in the end | Top |
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Posted by
| Zeno
USA (2,871 posts) Bio
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Date
| Reply #1 on Sun 20 Nov 2005 02:10 PM (UTC) |
Message
| If you look in the Smaug doc, it tells you how.
"Q: What are these extended bitvectors?"
Also there's a site out there explaining how to in Smaug. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
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Posted by
| Metsuro
USA (389 posts) Bio
|
Date
| Reply #2 on Sun 20 Nov 2005 02:54 PM (UTC) |
Message
| I've looked through the docs that come with Smaug, as well as a few other things, only thing i could find was how to change channels to extended bitvectors. However i could use it as template, I would prolly miss alot of things pretaining to the affects. |
Everything turns around in the end | Top |
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Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #3 on Sun 20 Nov 2005 02:59 PM (UTC) |
Message
| Here's the site I was talking about.
http://www.auricmud.com/snippets/roomflags.html |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
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