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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Skill changes

Skill changes

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Posted by Metsuro   USA  (389 posts)  Bio
Date Wed 21 Sep 2005 02:21 PM (UTC)
Message
I wanted to know if it was possible to give several skill stats. Say like, fire and like spirit, and with enough trains into it, someone would gain the skill of the spirit fireball. But also I was wondering how hard it might be to remove classes from it and use just races to gain skills but no skills would be subjected to restrictions. So that players could be whatever they like invidually. Not asking for help to do it just asking how hard it might be using smaug and the like. While i'm asking questions, How might someone make it so a player could go from level 1-100 and not become immortalized from it, would one have to increase the levels to like 115, and remove the system that allows for auto immortalization and what not?

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Thu 22 Sep 2005 07:07 PM (UTC)
Message
Can you explain the skill change more?

As for max level, just change the variable MAX_LEVEL or whatever it is called, should be in mud.h

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Metsuro   USA  (389 posts)  Bio
Date Reply #2 on Thu 22 Sep 2005 11:37 PM (UTC)
Message
like say you get 8 main skills fire water and things like that, and say you put a few practices into fire, and say one is weapons right. after you put enough practices into fire, and weapons you can enflame your weapons as a skill i guess you could say

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #3 on Fri 23 Sep 2005 12:49 AM (UTC)
Message
Yes, that's possible. You'd probably have to redo the skill struct to have a new variable stored on a player.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Metsuro   USA  (389 posts)  Bio
Date Reply #4 on Fri 23 Sep 2005 03:04 AM (UTC)
Message
ok but how would i stop someone from becoming immortal at the level?

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #5 on Fri 23 Sep 2005 03:05 AM (UTC)
Message
At what level? No one becomes an Immortal automatically. You stop gaining exp at max mortal level.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Metsuro   USA  (389 posts)  Bio
Date Reply #6 on Fri 23 Sep 2005 10:01 AM (UTC)
Message
why store a new variable? just asking

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #7 on Fri 23 Sep 2005 11:36 AM (UTC)
Message
You're going to need to know how many practices you put into the skill, as well as what type it is (fire etc).

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Metsuro   USA  (389 posts)  Bio
Date Reply #8 on Fri 23 Sep 2005 07:52 PM (UTC)
Message
while on the subject of skill changes, how could one setup repair as a skill heh

Everything turns around in the end
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #9 on Fri 23 Sep 2005 09:36 PM (UTC)
Message
Shouldn't be too hard. Take do_repair, make it into skill format (skill checking etc), remove/replace parts dealing with the mob and you should be set.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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