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Players choose stats at creation of character

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Posted by Cirus   (22 posts)  [Biography] bio
Date Mon 11 Apr 2005 03:21 AM (UTC)
Message
I have seen this on a few muds
but I can't find a snippet or a hint on how to do this
I am not extreamly good with c but I am ok with c++
anyone know of a snippet or how someone might code this

CiRuS ThE ViRuS
Star Wars Spiral Void
wildcat1245@up-link.net
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #1 on Mon 11 Apr 2005 04:04 AM (UTC)
Message
What do you mean, choose stats? I've done a point-buy type stat system before, which wasn't complicated.

~Nick Cash
http://www.nick-cash.com
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Posted by Cirus   (22 posts)  [Biography] bio
Date Reply #2 on Mon 11 Apr 2005 04:16 AM (UTC)
Message
I think thats what it is
like you have a starting stat
then you can increase each stat
until you run out of points
this is done at character creation

CiRuS ThE ViRuS
Star Wars Spiral Void
wildcat1245@up-link.net
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Posted by Cirus   (22 posts)  [Biography] bio
Date Reply #3 on Mon 11 Apr 2005 05:03 AM (UTC)
Message
it would help if anyone knew of at least a diku derived mud codebase that had something like this in it
I found a snippet for circle mud that I think was what I wanted but I closed the tab and I dunno where it went

CiRuS ThE ViRuS
Star Wars Spiral Void
wildcat1245@up-link.net
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #4 on Mon 11 Apr 2005 05:40 AM (UTC)
Message
Well, I don't know of any SMAUG/AFK/SWR snippets like that, but it wouldnt be hard to port a Circle one. Oh, and Circle is diku derived. It may be your best bet if you don't want to tackle it yourself. If you have problems you could always post them here :)

~Nick Cash
http://www.nick-cash.com
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Posted by Gatewaysysop2   USA  (142 posts)  [Biography] bio
Date Reply #5 on Wed 27 Apr 2005 07:18 AM (UTC)
Message
Oddly enough, I believe I've stumbled upon the snippet you were talking about (for Circle). Would this by any chance be it?

http://developer.circlemud.org/contrib/code/players/statedit.txt

There's apparently another version on the same site:

http://developer.circlemud.org/contrib/code/players/statedit-bpl21.txt

I do think the output for this looks interesting, although I'm not sure it's worth the hassle of porting over versus just using a system with random rolls. Maybe you could combine something like this with a rerolling snippet? Just an idea.

Hope this helps!

"The world of men is dreaming, it has gone mad in its sleep, and a snake is strangling it, but it can't wake up." -D.H. Lawrence
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