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➜ Dawn of Time
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➜ Recall
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| Posted by
| Polarus
Canada (69 posts) Bio
|
| Date
| Thu 14 Nov 2002 05:32 AM (UTC) |
| Message
| | Is there a way to disable recall without ripping it from the source? I am working on an idea for a low-magic world (based on ancient history) and i was wondering about the feasability of this. Also, i was considering trade skills, ie: people making money by building things. What cpp file would this be placed in, or in a new one? |
-=Flitting from Project to Project=- | | Top |
|
| Posted by
| Meerclar
USA (733 posts) Bio
|
| Date
| Reply #1 on Thu 14 Nov 2002 12:24 PM (UTC) |
| Message
| | Actually, its as simple as changing all functions that call do_recall to level 92 or higher as well as the word of recall and sacred sanctuary spells. I don't really have enough info about the player economy idea to comment but you might want to check out the snipets at kyndig.com and see whats available for stuff like player merchants. Ive seen similar things done but I can't honestly say theyve been particularly successful. |
Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org | | Top |
|
| Posted by
| Meerclar
USA (733 posts) Bio
|
| Date
| Reply #2 on Thu 14 Nov 2002 12:25 PM (UTC) |
| Message
| | Almost forgot, you might want to disable the morgue in the game settings as well if you want that low magic an environment. |
Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org | | Top |
|
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