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➜ SMAUG
➜ SMAUG coding
➜ do_destroy, update clan
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| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Wed 09 Mar 2005 03:24 AM (UTC) |
| Message
| | Is there anyway for do_destroy to update the clan if they are in one? It needs to clan->members-- since they are destroyed. The delete snippet uses do_destroy, so I really need a way for this to work. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #1 on Wed 09 Mar 2005 04:49 AM (UTC) |
| Message
| | Does destroy load up the character data? If so, isn't it just a matter of getting their clan name, looking up the clan, reducing members by one, and that's all? |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #2 on Wed 09 Mar 2005 11:02 AM (UTC) |
| Message
| | Nope it doesn't, that's why I'm asking. I'd be simple if I was able to use victim->pcdata->clan. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #3 on Wed 09 Mar 2005 05:28 PM (UTC) |
| Message
| I should have guessed that it wouldn't be so simple. :P
Well, in that case you're going to have to open up the pfile and find the clan name. Isn't there a reduced character-opener that is used e.g. for the last command? You could always use load_char_obj or whichever function it is, just make sure you dispose of the char_data afterwards. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #4 on Wed 09 Mar 2005 06:50 PM (UTC) Amended on Wed 09 Mar 2005 06:57 PM (UTC) by Zeno
|
| Message
| Not that I know of.
void do_last( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char arg [MAX_INPUT_LENGTH];
char name[MAX_INPUT_LENGTH];
struct stat fst;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Usage: last <playername>\n\r", ch );
return;
}
strcpy( name, capitalize(arg) );
sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower(arg[0]), name );
if ( stat( buf, &fst ) != -1 && check_parse_name( capitalize(name), FALSE ))
sprintf( buf, "%s was last on: %s\r", name, ctime( &fst.st_mtime ) );
else
sprintf( buf, "%s was not found.\n\r", name );
send_to_char( buf, ch );
}
I'll just look over how loadup works. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #5 on Wed 09 Mar 2005 07:58 PM (UTC) |
| Message
| | Oh. The version of last on my MUD must have been extended. It loads up the pfile only partially, scanning for level, so that you can't use 'last' on somebody higher level than you. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
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