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Area Editor v1.34

- a graphical area editor for SMAUG and ROM areas

- now supports SMAUG 1.4a and ROM 2.4

- now distributed as FreeWare


What is Area Editor?

This program is designed to facilitate editing of the "area" files used by the SMAUG and ROM MUD programs.

Area Editor provides a Windows GUI (graphical) interface so you can:

  1. Set attributes for rooms, mobiles etc. using checkboxes, rather than having to add up large numbers.
  2. Add, delete or duplicate things in the area.
  3. Syntax-check MUD programs against your current commands/skills/socials files
  4. Do an "area check" to check for missing, or unused, items
  5. Renumber the vnums in an area, including references to vnums in MUD programs
  6. Cross-reference most things against each other (eg. which mobs are loaded into a particular room)
  7. Find things by summary, detail, program contents, or vnum. Finding can be optionally across all open areas.
  8. View, edit, add, remove commands/skills/socials in a easy-to-view windows.
  9. Print your whole area so you can browse through it and check descriptions etc.
  10. Specify your own flag names in a configuration file, so you can customise the editor to correspond to changes to the codebase.
  11. Managing "resets" is greatly simplified
  12. Adding exits is simplified - you can also add a "reverse exit" at the same time
  13. An "area walkthrough" allows you to simulate visiting each room in the area, to see how your room descriptions will look, and see what mobiles and objects are loaded into that room.
  14. Export an area as MUSH code.
  15. Convert ROM areas to SMAUG, and SMAUG areas to ROM. Spell check descriptions "on the fly" or in batch mode during an area check. Load multiple areas quickly by processing your "area.lst" file. Choose mobs/rooms/objects from any open area. Go to a mob/room/object in any open are by vnum.
  16. Run under Wine (Wine Is Not an Emulator) under Linux. See screenshot of running under Wine for an example. (Press the Back button on your browser to return to this page).

A few small examples below show the general idea, however follow the links below for more detailed example screens ...

Values are entered in easy-to-use dialog boxes Data entry - 4K
Mutually-exclusive attributes (such as race) are entered in drop-down boxes Entry of mutually-exclusive attributes - 3K
Flags are entered as check boxes Check boxes for flag entry - 3K
Mobs/programs/objects are cross-referenced to where they are used, including being loaded in MUD programs Mob cross-reference - 3K
A tree view shows each mob and its programs so they can easily be viewed Example tree view - 3K
Rooms show extra descriptions, exits leading from the room, and MUD programs Example of room tree view - 3K
Each room also shows what room lead to this room, and what mobs and objects are placed there, as well as any references in MUD programs Room cross-references - 4K
The "area check" function evaluates the area, including showing which objects/rooms/mobs are never used or referred to in MUD programs Area check example - 5K

Release version - 1.34

The current version is 1.34. It has been tested with all of the areas distributed with the SMAUG and ROM source code, and loads them all OK.

Click here for the Area Editor version history.


Recent changes

Recent changes are shown below. All changes since version 0.50 are listed in the version history .


Changes in version 1.34

Changed from ShareWare to FreeWare.

More changes are listed in the version history.


Area Editor details and example screens ...


Can I use Area Editor with Unix area files?

Although the Area Editor runs under Windows 95/98/NT/2000 the files it reads/writes are completely compatible with the Unix versions of the SMAUG and ROM servers. Area files are simply text files which can be edited with any text editor.

If you are planning to edit Unix area files the only slight difference between Windows and Unix is the "line endings" (Unix files end each line with a linefeed, Windows files end each line with a carriage-return/linefeed combination). To convert text files to/from Unix/Windows you can use the freely available programs Unix2Dos and Dos2Unix, available from the utilities download area.


Extra information ...


Software requirements

You can run Area Editor on:


Downloading Area Editor

Area Editor download

Click on downloads to download Area Editor.

Sample area files

For some sample "area" files, download the SMAUG server from the downloads area - this includes about 25 example area files.

Alternatively, download the ROM server from the downloads area - this includes over 50 example area files.


FreeWare Licence

Area Editor is distributed by the FreeWare method. There is no fee for using it.

Disclaimer

This software is provided "as is" without express or implied warranty, and with no claim as to its suitability for any purpose.


Copyright notice and credits

The world of MUDs is a co-operative effort by many people. For a very interesting history of MUDs (and the Internet in general) see the paper "Cultural Formations in Text-Based Virtual Realities" by Elizabeth M. Reid at:

http://www.ludd.luth.se/mud/aber/articles/cult-form.thesis.html

The sequence of programs that preceded the creation of Area Editor was:

  1. Diku Mud
  2. Merc
  3. ROM
  4. SMAUG
  5. Area Editor

Credits for these programs are given below ...

Software download sites...

Area Editor's PAD file is here with Area Editor's program information.


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Written by Nick Gammon - 5K

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Page updated on Monday, 20 March 2006