ReloadScriptFile
Forces script source file to be reprocessed
Menu
Game -> Reload Script File
Keyboard shortcut
Shift+Ctrl+R
Example of script call
world.DoCommand "ReloadScriptFile"
Details
This causes the script file associated with this world to be recompiled.
You should do this after correcting any syntax errors which have been reported in your script.
Reloading the script file also re-initializes the script engine, thus clearing any variables which were established during a previous script execution.
In the case of Lua scripts it also causes the Lua 'sandbox' to be re-executed.
You should do this after correcting any syntax errors which have been reported in your script.
Reloading the script file also re-initializes the script engine, thus clearing any variables which were established during a previous script execution.
In the case of Lua scripts it also causes the Lua 'sandbox' to be re-executed.
Topics
- Arrays
- Database (SQLite)
- Lua LPEG library
- Lua PCRE regular expression functions
- Lua SQLite (database) interface
- Lua base functions
- Lua bc (big number) functions
- Lua bit manipulation functions
- Lua coroutine functions
- Lua debug functions
- Lua io functions
- Lua math functions
- Lua os functions
- Lua package functions
- Lua script extensions
- Lua string functions
- Lua syntax
- Lua table functions
- Lua utilities
- Plugins
- Scripting callbacks - MXP
- Scripting callbacks - plugins
- Scripting data types
- Scripting functions list
- Scripting return codes
- Scripting
- Utilities
- Variables
- World functions