Ok I gave up on lambdamoo it just wasn't optimal for the game I was trying to design. I think MUSH is going to have more support for the concepts.
My question is, can someone give me an overview to the usual approach to softcode a process that runs in the game constantly and updates property values on players at, say 15 min intervals?
I don't need the coding details, I can work out language and syntax from the manual, just an overview of the general approach needed.
My question is, can someone give me an overview to the usual approach to softcode a process that runs in the game constantly and updates property values on players at, say 15 min intervals?
I don't need the coding details, I can work out language and syntax from the manual, just an overview of the general approach needed.