No no, I see all the source files and the Makefile but no Makefile.cygwin, which he says to change in his tutorial.
Anyways, it doesn't compile when I "make".
Edit: making that DIR let it compile. Nice debugging.
Any idea where I put the final .exe file to start it? I changed to the AREA directory and ran ../src/swreality.exe and when it loads I get a bunch of BUG's and it's saying "NULL room! Putting [name of char] in limbo <2>"
There should be a file in src called "startup" or something like that. It's a script that takes care of starting the server with logging set up and restarting it if it ties. Sometimes it does useful things like setting the directory correctly, which could be why your areas aren't loading.
To run it, just go to src and type ./startup
You know, there is another possibility for why this isn't working. Are you unzipping using winzip? If so, try unzipping using the Linux program. Assuming your archive is something like smaug.tgz, you would type: tar -xzf smaug.tgz
There is no makefile.cygwin included with SmaugFUSS because such a thing is not necessary. You just need to be sure you've got the Makefile flag for Cygwin uncommented properly. The compiler will handle it from there.
Using cygwin to unzip the source created some directories that weren't there before, so good start.
I compiled everything ok.
I ran the startup script and get:
limit: Command not found.
limit: Command not found.
just like that, and then it hangs.
Also, regarding the problem of seeing "NULL room! Putting [name of char] in limbo <2>"...
This thread.. http://www.smaugmuds.org/index.php?a=topic&t=2378 .. is the only other place I see someone with the problem. Could this bugfix you guys took care of potentially have been the cause for all this?