Command: ostat
Handler: do_ostat
Min level: 54
Min posn: any (dead)
Log: normal
Syntax: ostat <object/object vnum>
OSTAT shows you statistics on an object. If a copy of the object is present
in the game, you can acces it using its vnum.
See MSET OSET and REDIT
Add comments here ...
Example:
ostat 1510
Name: sword electrum
Vnum: 1510 Type: weapon Count: 1 Gcount: 1
Serial#: 1591 TopIdxSerial#: 1591 TopSerial#: 1591
Short description: an electrum sword
Long description : An electrum sword lies here.
Wear flags : take wield
Extra flags: glow magic
Magic flags: none
Number: 1/1 Weight: 20/20 Layers: 0 Wear_loc: -1
Cost: 100000 Rent: 10000 Timer: 0 Level: 65
In room: 0 In object: (none) Carried by: Nick
Index Values : 0 4 3 3 0 0.
Object Values: 12 4 12 3 0 0.
See also: http://www.gammon.com.au/forum/?wiki=olist, http://www.gammon.com.au/forum/?wiki=oinvoke and http://www.gammon.com.au/forum/?wiki=ofind