olist

Posted by Nick Gammon on Tue 06 Jun 2006 06:06 AM — 1 posts, 12,568 views.

Australia Forum Administrator #0
Command:   olist
Handler:   do_olist
Min level: 54
Min posn:  any (dead)
Log:       normal

Syntax: olist
      :	olist <first object>
      :	olist <first object> <last object>

This command will list all of the prototype objects in your area, when used 
with no arguments.  When used with a single argument it will list all 
objects including and after the argument, and when used with two arguments, 
it will list all objects including and between the two.




Add comments here ...

Example:


olist 21000 23000

21000) potion violet glowing (a glowing violet potion)
21001) potion purple glowing (a glowing purple potion)
21002) puce potion glowing  (a glowing puce potion)
21003) potion maroon glowing (a glowing maroon potion)
21004) potion blue glowing  (glowing blue potion)
21005) scroll recall        (recall scroll)
21006) tablet magical identify (a magical tablet)
21007) scroll detect invis  (a scroll of detect invisibility)
21008) beer bottle          (a bottle of beer)
21009) whiskey bottle       (a bottle of whiskey)
21010) mug ale              (a mug of ale)
21014) salami               (a slice of salami)
21015) beef                 (a big chunk of beef)
21016) turkey               (a cooked turkey)
21017) bottle milk          (a bottle of milk)

...



See also: http://www.gammon.com.au/forum/?wiki=ofind and http://www.gammon.com.au/forum/?wiki=oinvoke