oinvoke

Posted by Nick Gammon on Tue 06 Jun 2006 06:06 AM — 1 posts, 12,684 views.

Australia Forum Administrator #0
Command:   oinvoke
Handler:   do_oinvoke
Min level: 54
Min posn:  any (dead)
Log:       always

Syntax:  oinvoke <vnum>
         oinvoke <keyword of obj>
         oinvoke <vnum/keyword of obj> <level>
  
OINVOKE invokes an copy of the object specified.  It accepts an optional
parameter for the level of the object to be invoked.




Add comments here ...

Example:


oinvoke 1510

You invoke an electrum sword (#1510 - sword electrum - lvl 65)

inven
You are carrying:
     (Glowing) an electrum sword



See also: http://www.gammon.com.au/forum/?wiki=ofind and http://www.gammon.com.au/forum/?wiki=olist