Command: oinvoke
Handler: do_oinvoke
Min level: 54
Min posn: any (dead)
Log: always
Syntax: oinvoke <vnum>
oinvoke <keyword of obj>
oinvoke <vnum/keyword of obj> <level>
OINVOKE invokes an copy of the object specified. It accepts an optional
parameter for the level of the object to be invoked.
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Example:
oinvoke 1510
You invoke an electrum sword (#1510 - sword electrum - lvl 65)
inven
You are carrying:
(Glowing) an electrum sword
See also: http://www.gammon.com.au/forum/?wiki=ofind and http://www.gammon.com.au/forum/?wiki=olist