#class {Maleficarum Counter}
TotalRoots is a variable and %d is the total amount of roots I am carrying at my rootbags, and trunks.
The triggers are for after battles and scatters roots that gathered.
The #ST is my status bar display
At this moment I have 3 trunks and 2 rootbag, and the way I have to do the put roots into the containers are like so
put all.malef seven
put all.malef 2.seven
put all.malef trunk
put all.malef 2.trunk
put all.malef 3.trunk
in cmud I was able to
{i}.seven
{i}.trunk
#VAR TotalRoots %d
#TRIGGER {You take (%d) of a maleficarum root from the corpse} {#AD TotalRoots %d}
#TRIGGER {You take a maleficarum root from the corpse};#AD TotalRoots 1
#TRIGGER {A gnarled and blackened root is on the ground.};#AD TotalRoots 1
#ST {Roots gathered: @TotalRoots}
#Class 0
any help would be vary helper
thanks
TotalRoots is a variable and %d is the total amount of roots I am carrying at my rootbags, and trunks.
The triggers are for after battles and scatters roots that gathered.
The #ST is my status bar display
At this moment I have 3 trunks and 2 rootbag, and the way I have to do the put roots into the containers are like so
put all.malef seven
put all.malef 2.seven
put all.malef trunk
put all.malef 2.trunk
put all.malef 3.trunk
in cmud I was able to
{i}.seven
{i}.trunk
#VAR TotalRoots %d
#TRIGGER {You take (%d) of a maleficarum root from the corpse} {#AD TotalRoots %d}
#TRIGGER {You take a maleficarum root from the corpse};#AD TotalRoots 1
#TRIGGER {A gnarled and blackened root is on the ground.};#AD TotalRoots 1
#ST {Roots gathered: @TotalRoots}
#Class 0
any help would be vary helper
thanks