Triggers, Variables and tables

Posted by Halig on Fri 27 Feb 2015 01:04 PM — 1 posts, 8,481 views.

Portugal #0
Hi to all again. Now i'm trying to get things more confusion :).

Starting from this MUD output:

Sievel Nec
Berleg Ran
Nyslion Thi
Reorx Bla

Right now there are only 4 players, but it could be more or less. What i want to do is:

- Create a table wich collects this information;
- With that table, i need to assign a command that has if's on it. For example:
if class = Nec then
Send("give pill Sievel")
else
return
end -- if

These if's i'm gonna make one if for every class, so i can give a diferent item to the player, depending on the class.
My question, is how to save a table with that info, and use the values on the table, so i can make those if's.
I know this might be confusing, but please, try to help me and make questions. I really want to get into the next level of this programming stuff ;).
Thank you.