Is there a way to manipulate or parse the raw game output, to include its ansi codes, in a script? In other words, I don't want the script to read lines from the buffer after they've been parsed, but I want to get the raw ansi codes used to color the text from my script.
One of the games I play has a 'sound' engine built into it. Basically it plays ANSI sounds. The sound commands are sent to the client in a specific format that is preceded by 'esc[' and I need to be able to match on that character in a trigger because there is no other way the sounds are marked.
Additionally, using triggers themselves seems to not allow matching of non-printable characters. 8bitMUSH uses some of these so called non-printable characters like the music note. Is it possible to match against these in order to trigger a script in some other way than the built in Triggers functionality?
One of the games I play has a 'sound' engine built into it. Basically it plays ANSI sounds. The sound commands are sent to the client in a specific format that is preceded by 'esc[' and I need to be able to match on that character in a trigger because there is no other way the sounds are marked.
Additionally, using triggers themselves seems to not allow matching of non-printable characters. 8bitMUSH uses some of these so called non-printable characters like the music note. Is it possible to match against these in order to trigger a script in some other way than the built in Triggers functionality?