Except this mud isle of aedin requires the command "health" to be ran. Using the tutorial i found for the basic < */*hp etc i was able to set up a trigger that updated it for my specific output of "health"
however, my interest is to run health and get the output, hide it from the game screen and update the health bar. I would like to run this in a loop so it updates every 5 seconds unless i take damage.
I'm rather new to scripting with a MUD, so i am unsure how to get this information into the script while hiding the output to the screen itself
thanks
however, my interest is to run health and get the output, hide it from the game screen and update the health bar. I would like to run this in a loop so it updates every 5 seconds unless i take damage.
I'm rather new to scripting with a MUD, so i am unsure how to get this information into the script while hiding the output to the screen itself
thanks