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Scripting loop question

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Posted by JimW   (2 posts)  [Biography] bio
Date Sun 25 Jan 2009 03:48 AM (UTC)
Message
I am trying to make a simple alias/script that will do the following for the MUD I play on.

There is a command in the game called goto and it can be followed by a room number..say 1000. So typing goto 1000 will teleport my character to room number 1000.

What I want to be able to do is simply type gg 100 1000 which will then send to the world:

goto 100
goto 101
goto 102
goto 103
...

all the way to goto 1000.

I am pretty sure this is a simple matter of something like:

^gg %var1 %var2

And in the send lines it will be something like

if %var1 = %var2 then end
otherwise
goto %var1
%var1 = %var1 + 1

then loop that somehow

Any help would be much appreciated. Thanks.
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Posted by WillFa   USA  (525 posts)  [Biography] bio
Date Reply #1 on Sun 25 Jan 2009 04:24 AM (UTC)

Amended on Sun 25 Jan 2009 04:25 AM (UTC) by WillFa

Message
^gg (\d+) (\d+)$
(regular expression must be checked in the add alias dialog)


local start, fin = %1, %2
local step = 1

if start > fin then step = -1 end

for i = start,fin,step do
   Send ("goto " .. i)
end



This assumes that you left Lua (the default) as your scripting language. And be sure to change the Send drop down to "Script"
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Posted by WillFa   USA  (525 posts)  [Biography] bio
Date Reply #2 on Sun 25 Jan 2009 04:35 AM (UTC)

Amended on Sun 25 Jan 2009 04:41 AM (UTC) by WillFa

Message
That will be the same as if you typed "goto 100;goto 101;goto102..." into the input box. Probably not very useful since you'll pop into and out of the room before you can do anything in it.


<aliases>
  <alias
   match="^gg (\d+) (\d+)$"
   enabled="y"
   regexp="y"
   send_to="12"
   sequence="100"
  >
  <send>local start,fin,step = %1, %2, 1
if start &gt; fin then step = -1 end

NextRoom = coroutine.wrap(
  function () 
   for i = start,fin,step do
    Send ("goto "..i)
    coroutine.yield()
   end
   NextRoom = nil
  end
)
NextRoom()</send>
  </alias>
  <alias
   match="^gg$"
   enabled="y"
   regexp="y"
   send_to="12"
   sequence="100"
  >
  <send>if NextRoom then
   NextRoom() 
  else
    print("End of loop reached.")
  end</send>
  </alias>
</aliases>


Might be a little more useful. It sets up the loop, but only steps one room at a time. When you want to move to the next, "gg" by itself will step to the next room.

http://www.mushclient.com/pasting will give you instructions on what to do with the above XML if you need them.
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #3 on Sun 25 Jan 2009 04:46 AM (UTC)
Message
You might want to check out this page:

http://www.gammon.com.au/forum/?id=4956

That discusses building pauses into scripts.

As WillFa noted, a simple script that simply sends "goto 100" and then "goto 101" and so on, will simply fill up the output buffer with all those commands before a single one gets executed. One thing that might go wrong (amongst a few I can think of) is that the MUD might reject such a large input command.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by JimW   (2 posts)  [Biography] bio
Date Reply #4 on Sun 25 Jan 2009 05:00 AM (UTC)
Message
Thanks!

The pause is not really necessary. Basically I am looking for some special mobs that travel around and themselves cannot be goto'd (as you can also goto mobs and players). But if I log the output of gg alias and then scan it for the mobs name then I can find them pretty easily.

Thanks again for all the help. :-)
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