lag in Omit From Output causes display jump

Posted by Krenath on Fri 11 Jan 2002 06:26 AM — 4 posts, 18,191 views.

USA #0
If I use Omit From Output in a trigger, the entire screen jumps for a second as the text is printed, then removed from the screen.

Isn't there some way the Omit could happen before the screen is updated, so the main world window remains still?

Australia Forum Administrator #1
This is a known "feature". Text from the MUD is drawn immediately it arrives, however triggers are activated on a newline character.

Thus it is possible for an "omit from output" line to be displayed, and then removed.
USA #2
The jump is incredibly annoying. Is there *any* way around it? I can't find any way so far.

I'd certainly be willing to tolerate a couple millisecond delay if the text could be held in some buffer waiting on the newline character. A delay would be much less offensive than the jump. Maybe use of such a buffer could be a user-selectable thind soo those who need to see the text displayed immediately can still do so...

Australia Forum Administrator #3
I have added that as suggestion #440.

I don't generally notice those lines. You probably wouldn't if it was followed by something else.