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Container linking errors?

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Posted by Dace K   Canada  (169 posts)  [Biography] bio
Date Sun 19 Mar 2006 05:34 AM (UTC)
Message
For some reason, objects that are set to load in certain containers have started loading up in containers in completely different areas. This only happens with containers on the ground, rather than in players' inventories.

I remember this occuring in another mud I worked at, too, where corpses would start loading certain objects randomly.

Any ideas? Not sure where to start looking on this one.

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #1 on Sun 19 Mar 2006 07:05 PM (UTC)

Amended on Tue 11 Mar 2008 03:30 AM (UTC) by Nick Gammon

Message
Sounds like you need the new reset system for SMAUG. Go over to www.smaugfuss.org and find/install the snippet.

[EDIT - 11 March 2008] - The Smaug FUSS site is now http://www.smaugmuds.org/

~Nick Cash
http://www.nick-cash.com
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Posted by Dace K   Canada  (169 posts)  [Biography] bio
Date Reply #2 on Sun 19 Mar 2006 11:08 PM (UTC)

Amended on Mon 20 Mar 2006 07:40 AM (UTC) by Dace K

Message
Already been done, quite awhile ago ;)

Edit: Found the problem; it was in a seperate piece of code where I'd put obj = obj->next instead of obj = obj->next_content

:P

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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