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Changing how the timer works for timers

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Posted by David B   USA  (80 posts)  [Biography] bio
Date Tue 08 Jul 2003 05:07 AM (UTC)
Message
What I'd like to do is beable to change how timers count...
I noticed under: File>Global Preferences>timers, you can change the timer interval.

Does that mean, if I change that to say 45 seconds, that a world.doafter 2, "blahbity blah blah"
It would really do it after 90 seconds instead of 2 seconds?

If So this is exactly what I'm looking for. If not, whats that for?

My code(with a LOT of Nicks help) to fame:

sub OnAutoCombo (TriggerName, TriggerLine, arrWildCards)
dim AutoCombo
AutoCombo = split (arrWildCards (1))
Dim i, attack
for i=lbound (AutoCombo ) to ubound (AutoCombo )
Select Case AutoCombo (i)
case "rp" attack = "punch right"
case "lp" attack = "punch left"
case "s" attack = "sweep"
case "r" attack = "roundhouse"
case else attack = "" ' unknown attack type
End Select
if i = ubound (AutoCombo ) then
world.send "throw " + world.getvariable ("attacker") + " down"
else
world.send attack + " " + world.GetVariable ("attacker")
end if
next
end sub
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Posted by Nick Gammon   Australia  (22,973 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Tue 08 Jul 2003 08:46 AM (UTC)
Message
No, that is the "granularity" of timers.

If you made it, say, 5 seconds, then timers are checked every 5 seconds. Thus a 1, 2, 3, 4 or 5 second timer might go off at the same time.

However, if you specify a 45-second timer, that is how long you will wait, give or take the timer granularity (give, really). So, if you specified a 45-second timer, with a timer interval of 10 seconds, then (depending on where in the 10 seconds the timer started) you might wait between 45 and 55 seconds.

The option was really there for slow PCs - I would leave it at 1 second.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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