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Adding new spell damage types

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Posted by Checksix   (1 post)  [Biography] bio
Date Mon 16 Jan 2017 06:19 PM (UTC)
I'm curious about how to add new spell damage/resist/suscept types, without messing up the existing system. I'm assuming it has something to do with this piece of code:

#define SPELL_DAMAGE(skill) ( ((skill)->info ) & 7 )
#define SPELL_ACTION(skill) ( ((skill)->info >> 3) & 7 )

Because simply adding an entry to spell_dam_types seems to mess a lot of things up -- namely, sset <spell> damtype sonic changes the acttype, etc.

Am I looking at having to rewrite the way spell damage is saved/looked up (changing them to strings in the code or int values in an array) in order to add ~5 damtypes without messing up a lot of other things due to the BV system?

Running mostly stock SmaugFUSS1.9.

Thanks guys,
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Posted by Nick Gammon   Australia  (21,647 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Wed 18 Jan 2017 12:50 AM (UTC)
I think you need to show the code you added, which didn't work. The defines on their own don't prove much.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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