Alpha 1.0
Fresh install of Dawn of Time 1.69r
Base game is playable, although tweaking/building will commence soon.
**Coders and Alpha testers welcome. No guarantees and no promises.**
I have a fresh install of DoT that appears to be running. Preliminary testing showed a friend could log in, create a character and start playing.
I don't know what interest is left anymore in MUD creation, but I and 1 other person, both non-coders, will be working on this.
It's on my my own machine, so downtime will happen.
DoT shows promise for non-coders to be able to still highly-customize a unique MUD.
"Coding"
Problems will be with startup errors, anomalies and new errors and building as tweaking continues.
Any coders willing to help out a little, and/or from time to time, on specific, problematic areas are welcome.
"Alpha Testers"
MUD creation/coding knowledge a plus, but certainly not necessary. Hopefully it serves as a bonus that this is a fully functioning base version of Dawn of Time, so you could very likely have fun, while running around and testing. Like coders - no promises. There will likely be broken features and systems with occasional offline time.
"Disclaimer"
This is a new install that is "brand-new". A lot of planning needs to be done to be even half-serious about continuing this project. For that reason, at least initially, I can't promise anything. It's going to be hard enough to find the time to consistently work on this, without much help or coding knowledge.
This is the beginning, hence the "Alpha 1.0"
Base install is up and running, building has not even commenced yet. "If you're going to do something, you should do it right".
"Initial planning"
The initial, rough outline is to continue learning the editors and functionality, start planning online and offline resources and create a new test area to build in, place objects and mobs, and test different possibilities. After the testing area has been explored and working with mobs, objects, and many of the other functions, then work on Version 1.0 of the real world can start.
The initial vision is for heavy roleplay, but with some, limited OOC options. This is all subject to change, but I would say Achaea is a MUD that I'm highly impressed with. So for the "feel" and "idealogy", think Achaea, in a totally new, unique world with many of my own ideas for mechanics. I'm a lover of crafting, so I will probably work on a very heavily focused crafting/merchant/auction/economy side as well. |