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My mud will not start ??!!!??? (fixed)

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Posted by Dextermovies   (65 posts)  [Biography] bio
Date Sat 05 Dec 2009 10:19 PM (UTC)
Message
I had my mud running before, it does this some times when I add new commands :( .. I had a whole lot of issues adding this last command as is evident by my forum postings.
But I do ./startup &
and I get this

[Josh@localhost src]$ ./startup &
[1] 8871
[Josh@localhost src]$ [1] 8873

[1]+  Done                    ./startup


When I do ps ux my mud is not running.
I can make it just fine, no errors and several warnings. I am trying to fox those warnings though. I have fixed most of them though, but a lot of them are beyond my knowledge.

~Josh

p.s if you need any code files or anything please let me know.
I am using Fedora core 12
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Posted by Hanaisse   Canada  (114 posts)  [Biography] bio
Date Reply #1 on Sat 05 Dec 2009 10:28 PM (UTC)
Message
What happens when you try to connect?

aka: Hana
Owner in Training of: Fury of the Gods
alm-dev.org:4000
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Posted by Dextermovies   (65 posts)  [Biography] bio
Date Reply #2 on Sat 05 Dec 2009 10:39 PM (UTC)
Message
It will not allow me to connect, as if my mud was not running at all.
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Posted by Twisol   USA  (2,257 posts)  [Biography] bio
Date Reply #3 on Sat 05 Dec 2009 10:44 PM (UTC)
Message
Try running without the & and see if it errors out during startup?

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by Dextermovies   (65 posts)  [Biography] bio
Date Reply #4 on Sat 05 Dec 2009 10:53 PM (UTC)
Message
Dec 5 12:52:56 :: [*****] BUG: Fread_word: word 'ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ' too long.
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Posted by Hanaisse   Canada  (114 posts)  [Biography] bio
Date Reply #5 on Sat 05 Dec 2009 11:18 PM (UTC)
Message
Have you changed your startup script in any way, shape or form? Maybe you could post it here for others to look at. The fact that it "does this some times" can't be a good thing and that error looks bad even to me, and I'm not a programmer.

aka: Hana
Owner in Training of: Fury of the Gods
alm-dev.org:4000
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Posted by Dextermovies   (65 posts)  [Biography] bio
Date Reply #6 on Sat 05 Dec 2009 11:42 PM (UTC)
Message
#!/bin/csh -f

set port = 2121
set logfile = ../log/output.log

nice
limit coredumpsize 32786k
limit filesize 32786k

cd ../area
../src/Dystopia $port >&! $logfile &
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #7 on Sun 06 Dec 2009 12:07 AM (UTC)

Amended on Sun 06 Dec 2009 12:08 AM (UTC) by Nick Cash

Message
Dextermovies said:

Dec 5 12:52:56 :: [*****] BUG: Fread_word: word 'ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ' too long.


This is a problem loading data from a file. Can you paste all of the errors? What exactly did you change, code-wise?

~Nick Cash
http://www.nick-cash.com
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Posted by Dextermovies   (65 posts)  [Biography] bio
Date Reply #8 on Sun 06 Dec 2009 12:10 AM (UTC)
Message
That is the only error I get. I have added a lot to the code, roughly 5 commands and a fight database.

Do you want the warnings I get when I compile ?
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #9 on Sun 06 Dec 2009 12:19 AM (UTC)
Message
Does it say what file it is trying to read from? Isn't there a boot log somewhere you can show us?

~Nick Cash
http://www.nick-cash.com
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Posted by Dextermovies   (65 posts)  [Biography] bio
Date Reply #10 on Sun 06 Dec 2009 12:22 AM (UTC)
Message
I am using dystopia 2, I can not find one if there is one ...
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #11 on Sun 06 Dec 2009 12:25 AM (UTC)
Message
Did you modify any files it needs to load? Did you modify the loading code itself?

~Nick Cash
http://www.nick-cash.com
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Posted by Dextermovies   (65 posts)  [Biography] bio
Date Reply #12 on Sun 06 Dec 2009 12:27 AM (UTC)
Message
Not that I am aware of, I am begining coder so I am generally unsure of what I am doing.
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #13 on Sun 06 Dec 2009 12:33 AM (UTC)
Message
Well, did you modify anything besides source files (those with the .c/.h extension)? Such as when you were adding commands?

You would probably know if you modified the loading code, though it depends on what features you have been adding.

This is an example of why it is generally best to add one thing at a time, that way, when it breaks, you know which file to turn to for fixing :)

~Nick Cash
http://www.nick-cash.com
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Posted by Dextermovies   (65 posts)  [Biography] bio
Date Reply #14 on Sun 06 Dec 2009 12:35 AM (UTC)
Message
I add one command at a time ... but I modified several source files adding this command in. And no I did not modify any aside from source files.
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