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Can I use my own "lua.dll" in MUSHclient?
Can I use my own "lua.dll" in MUSHclient?
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Posted by
| Lidi
China (6 posts) bio
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Date
| Fri 26 Aug 2005 11:39 PM (UTC) |
Message
| As title.
Thanks. | top |
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Posted by
| David Haley
USA (3,881 posts) bio
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Date
| Reply #1 on Fri 26 Aug 2005 11:56 PM (UTC) |
Message
| In principle, yes, you can use whatever .dll you wish, as long as the entry points are all the same. So if you recompile Lua, and the exported API is the same, then yes, you should be able to use it instead of the version Nick ships.
Why, though? AFAIK the version Nick has is 5.0.2 which is the most recent stable version. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | top |
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Posted by
| Nick Gammon
Australia (22,973 posts) bio
Forum Administrator |
Date
| Reply #2 on Sat 27 Aug 2005 04:16 AM (UTC) |
Message
| I see no objection to compiling your own lua.dll and using that instead. Note that MUSHclient uses lua.dll and lualib.dll which are the standard dlls made by Lua - lua.dll is the core, and lualib.dll implements the standard lua libraries. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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Posted by
| Nick Gammon
Australia (22,973 posts) bio
Forum Administrator |
Date
| Reply #3 on Mon 17 Oct 2005 07:25 AM (UTC) |
Message
| However version 3.67 onwards of MUSHclient uses lua50.dll, a single DLL, which is the exact DLL downloaded from the SourceForge Win32 binaries page. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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