Fiendish said:
It isn't. Also that kind of statement belittles someone else's hard work. I can't speak for Nick, but I'd prefer that you not say things like that.
With that out of the way...
Blinking text is an abomination.
Hahahaha... thank you Fiendish!
I have to say... i read the forum a lot, and i like very much your direct way! No joke here!
So,yeah, i apoligize: don't mean disrespect Nick works (and your also!).
Nick Gammon said:
Putting aside that I hate blinking text
:) Honesty is the fuel of the best relationship.
Nick Gammon said:
....it isn't a snap to solve.....
One of the reasons it works so well is because of design decisions. Like, omitting blinking text. ;)
Dear Nick, i'm so pleased you both answer so quickly!
Not a problem. I admit i suspect it was not that easy.
But, for a reason i cannot fully understand, i thought it was something you can recall from some API like Direct 2D or some sort of similar things.
So don't worry, i have a lot to do with complex branched regular expressions and Lua.
But, if you let me add something completely optional and, really, not so important, i would like also to ask about the "Buttons".
In the past i used this possibility only for marginal things and i remember those take away some part of the available screen, so there are also drawbacks.
But,... for what i remember it shouldn't be so difficult to introduce because Visual Basic and other operative system resources should put them on a silver plate.
Am i wrong?
P.S. love you guys! |