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MXP on Lambdamoo guide & some notes

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Posted by Hawgpadre   (5 posts)  [Biography] bio
Date Mon 30 Jan 2012 07:28 PM (UTC)

Amended on Fri 03 Feb 2012 11:12 PM (UTC) by Hawgpadre

Message
I've been working on a MOO project (dwarf fortress in space) for a while, and implemented MXP so that players could navigate, take actions, and manipulate via the mouse. While doing so I found some problems with the $mxp utility I had.

So I posted a short guide to fixing the $mxp util that may be floating around, as well as some general notes on implementing MXP:

http://bit.ly/zmxBtw

As well as the object verbs/props for the $mxp util I am using (originally written on hellmoo, as far as I know):

http://bit.ly/zOYSJK

I have a few screens of the result although it's still very rough. I'd love to hear about other people's usage/experience with MXP as well as suggestions/comments on the code or guide. I want to note up front this is not a very good/correct implementation of MXP - it doesn't care what the client sends back and it may well only work for Mushclient. I found that MXP is implemented differently on different clients and am only interested in mushclient.

Screenshots:

Right click menu in tactical view: http://bit.ly/xKoHrR

Rough menu for taking actions from a room:
http://bit.ly/xtuJ0C

Right click from inventory for various items: http://bit.ly/xzD6Js

-hawgpadre
wayfar1444.com
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Posted by Hawgpadre   (5 posts)  [Biography] bio
Date Reply #1 on Fri 03 Feb 2012 11:10 PM (UTC)
Message
If anybody knows how to make these links appear as clickable, please let me know, otherwise I'll substitute some bit.ly links.

So far the best to come out of my MXP efforts is a clickable online creation system for various objects. After a year of hand entering data (there is a lot of data in a procedurally generated scheme too), I built in some shortcuts using mxp:

http://i.imgur.com/4ni2a.png
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #2 on Sat 04 Feb 2012 04:24 AM (UTC)
Message
Clickable links are only (automatic) within this site. Otherwise for admins only, to prevent abuse.

Your MXP stuff looks nice, MXP has its useful places.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Hawgpadre   (5 posts)  [Biography] bio
Date Reply #3 on Fri 17 Feb 2012 03:18 AM (UTC)
Message
I modularized my moocodes as I'd like to post it to the google code after a few more tweaks and tests and thought I'd post a screenshot now that it installs itself and allows simple editing of all properties/verbs with an option to override for more complex menus:

http://i.imgur.com/pJFDx.png
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Posted by Istarian   (7 posts)  [Biography] bio
Date Reply #4 on Sun 08 Apr 2012 10:27 PM (UTC)
Message
Hawgpadre said:

If anybody knows how to make these links appear as clickable, please let me know, otherwise I'll substitute some bit.ly links.

So far the best to come out of my MXP efforts is a clickable online creation system for various objects. After a year of hand entering data (there is a lot of data in a procedurally generated scheme too), I built in some shortcuts using mxp:

http://i.imgur.com/4ni2a.png


It's relatively easy to just select the text of the link and
use the right click menu to get there if you are using either mozilla firefox or google chrome.

Firefox:
-right click menu-
"Open Link"
"Open Link in New Tab"
"Open Link in New Window"

or

Chrome:
-right click menu-
"Go To <link text>"

So, I wouldn't worry about that.
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