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Able to dis/enable all aliases at once?

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Posted by Zylo4   USA  (9 posts)  [Biography] bio
Date Mon 07 Feb 2011 05:27 PM (UTC)
Message
I know that, with Lua coding, you're able to enable a single alias or a group of aliases.
My question is, is it possible to make a command to turn ALL aliases off? There's that generic 'Enable Aliases' checkbox in the configuration, I'd like something to check or uncheck that I can run off of a trigger.
If possible, what line of code would I need to do this?

Thanks
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Posted by Nick Gammon   Australia  (21,322 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Mon 07 Feb 2011 07:30 PM (UTC)
Message
To disable all aliases:


<triggers>
  <trigger
   enabled="y"
   match="You enter battle."
   send_to="12"
   sequence="100"
  >
  <send>

SetOption ("enable_aliases", false)
ColourNote ("white", "orange", "All aliases disabled.")

</send>
  </trigger>
</triggers>


To enable them again:


<triggers>
  <trigger
   enabled="y"
   match="You leave battle."
   send_to="12"
   sequence="100"
  >
  <send>

SetOption ("enable_aliases", true)
ColourNote ("white", "green", "All aliases enabled.")

</send>
  </trigger>
</triggers>


Template:pasting For advice on how to copy the above, and paste it into MUSHclient, please see Pasting XML.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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