SetBackgroundImage
Script function

world.SetBackgroundImage

DOC_scripting Read about scripting

Type

Method

Summary

Sets a background image for the output window

Prototype

long SetBackgroundImage(BSTR FileName, short Mode);

DOC_data_types View list of data type meanings


Description

This sets a background image for output window. The text in the output window is drawn on top of this. If the image does not completely fill the window, the background colour is visible beneath it.

FileName - the disk file to load the image from. It should be a BMP or PNG file, not a GIF, TIF or other file type. The file name can be the empty string (ie. "") in which case any existing image will be removed.

Mode - a number indicating where you want the image positioned on the screen. Whenever the screen is resized or redrawn the contents of the image are drawn in the requested position:

0 = strech to output view size
1 = stretch with aspect ratio
2 = strech to owner size
3 = stretch with aspect ratio
4 = top left
5 = center left-right at top
6 = top right
7 = on right, center top-bottom
8 = on right, at bottom
9 = center left-right at bottom
10 = on left, at bottom
11 = on left, center top-bottom
12 = centre all
13 = tile

The "stretch" versions expand or contract the image to fit the output window. If you use "with aspect ratio" the image fits exactly top-to-bottom, and may be clipped left-right to preserve the original aspect ratio.

The difference beteween "output view" and "owner size" is that with "output view" (modes 0 and 1) the image will tend to flicker annoyingly if you have automatic resizing of the command window active (as this will make the output window size change, and thus the image size will keep changing) .



Lua example

SetBackgroundImage ("wolf.bmp", 0)



Return value

eBadParameter: Mode out of range above, or file name less than 5 characters, or file name does not end in .BMP or .PNG

eFileNotFound: File not found

eCouldNotOpenFile: File could not be loaded (perhaps corrupt)

eOK: Success


DOC_errors View list of return code meanings


See Also ...

Topics

DOC_scripting Scripting
DOC_utils Utilities

Functions

FNC_AddFont AddFont (Adds a custom font for use by MUSHclient)
FNC_Base64Decode Base64Decode (Takes a base-64 encoded string and decodes it.)
FNC_Base64Encode Base64Encode (Encodes a string using base-64 encoding.)
FNC_BlendPixel BlendPixel (Blends a single pixel with another, using a specified blending mode)
FNC_ChangeDir ChangeDir (Changes the MUSHclient working directory)
FNC_CreateGUID CreateGUID (Creates a GUID - Global Unique Identifier)
FNC_EditDistance EditDistance (Returns the Levenshtein Edit Distance between two words)
FNC_ErrorDesc ErrorDesc (Converts a MUSHclient script error code into an human-readable description)
FNC_ExportXML ExportXML (Exports a world item in XML format)
FNC_FilterPixel FilterPixel (Performs a filtering operation on one pixel)
FNC_FixupEscapeSequences FixupEscapeSequences (Converts "escape sequences" like \t to their equivalent codes.)
FNC_FixupHTML FixupHTML (Fixes up text for writing as HTML)
FNC_FlashIcon FlashIcon (Flashes the MUSHclient icon on the Windows taskbar)
FNC_GenerateName GenerateName (Generates a random character name)
FNC_GetClipboard GetClipboard (Gets the clipboard contents)
FNC_GetScriptTime GetScriptTime (Returns the amount of time spent in script routines)
FNC_GetSoundStatus GetSoundStatus (Gets the status of a sound started by PlaySound)
FNC_GetUniqueID GetUniqueID (Creates a unique ID for general use, or for making Plugin IDs)
FNC_GetUniqueNumber GetUniqueNumber (Returns a unique number)
FNC_Hash Hash (Produces a hash (checksum) of a specified piece of text)
FNC_Help Help (Shows help for a script function, or a list of functions)
FNC_ImportXML ImportXML (Imports configuration data in XML format)
FNC_Metaphone Metaphone (Returns the metaphone code for the supplied word)
FNC_MoveMainWindow MoveMainWindow (Move and resize the main MUSHclient window)
FNC_MoveWorldWindow MoveWorldWindow (Move and resize a world window)
FNC_MoveWorldWindowX MoveWorldWindowX (Move and resize a specific world window)
FNC_MtRand MtRand (Returns pseudo-random number using the Mersenne Twister algorithm)
FNC_MtSrand MtSrand (Seed the Mersenne Twister pseudo-random number generator)
FNC_PlaySound PlaySound (Plays a sound using DirectSound)
FNC_ReadNamesFile ReadNamesFile (Loads in a file for generating character names)
FNC_Replace Replace (Replaces one substring with another)
FNC_SetBackgroundColour SetBackgroundColour (Sets a background colour for the output window)
FNC_SetClipboard SetClipboard (Sets the clipboard contents)
FNC_SetForegroundImage SetForegroundImage (Sets a foreground image for the output window)
FNC_SetStatus SetStatus (Sets the status line text)
FNC_SetToolBarPosition SetToolBarPosition (Sets the position of the game toolbars on the screen.)
FNC_ShiftTabCompleteItem ShiftTabCompleteItem (Adds an item to the list shown for Shift+Tab completion)
FNC_Simulate Simulate (Simulate input from the MUD, for debugging purposes)
FNC_Sound Sound (Plays a sound)
FNC_StopSound StopSound (Stop playing a sound started by PlaySound)
FNC_StripANSI StripANSI (Strips ANSI colour sequences from a string)
FNC_Trace Trace (Trace mode property)
FNC_TraceOut TraceOut (Outputs the supplied message to the world Trace)
FNC_TranslateDebug TranslateDebug (Sends a debugging message to the localizing translator script)
FNC_TranslateGerman TranslateGerman (Translate German umluat sequences)
FNC_Transparency Transparency (Sets the transparency of the main MUSHclient window under Windows XP)
FNC_Trim Trim (Trims leading and trailing spaces from a string)

(Help topic: function=SetBackgroundImage)

DOC_contents Documentation contents page