world.Debug
Displays debugging information about the world
Prototype
VARIANT Debug(BSTR Command);
Description
You can use this to quickly list things of interest about the world.
You can currently get the following information:
"actions" - things like hyperlinks that do something
"aliases" - list of world aliases
"alpha_options" - the world's alpha (string) options, and their values
"ansi" - lists the ANSI colours defined in the ANSI configuration tab (with swatches)
"arrays" - list of world arrays (see ArrayCreate)
"colours" - known colour names, (with swatches) and RGB codes etc.
"colours256" - list of extended ANSI colours (with swatches)
"commands" - lists command history
"custom_colours - lists the 16 custom colours along with their names (with swatches)
"entities" - lists known MXP entities with what the translate to
"global_options" - list of global options and their values
"included_options" - list of options set by included files
"info" - lists all GetInfo items and associated values
"internal_commands" - lists commands that can be done with DoCommand
"options" - the world's numeric options, and their values
"option_info" - list of alpha/numeric options and their ranges
"plugins" - lists information for each plugin (aliases, triggers, etc.)
"server_elements" - lists MXP elements defined by the MUD server
"server_entities" - lists MXP entities defined by the MUD server
"summary" - summarizes triggers, aliases, world info, plugins, miniwindows
"triggers" - list of world triggers
"variables" - list of world variables
eg. /world.Debug "aliases"
To find the list without referring to this web page, just type:
/world.Debug ""
VBscript example
/world.Debug "colours"
Jscript example
/world.Debug ("colours");
PerlScript example
/$world->Debug ("colours");
Python example
world.Debug ("colours")
Lua example
Debug ("colours")
Return value
Returns a variant, however it is not used at present. The debug information is displayed in the world window.
Related topic
See also
| Function | Description |
|---|---|
| Simulate | Simulate input from the MUD, for debugging purposes |