debug.setmetatable
Sets the metatable for an object
Prototype
object = debug.setmetatable (object, table)
Description
Sets the metatable for the given object to the given table (which can be nil).
Bypasses the check for the "__metatable" entry.
Returns the object.
Bypasses the check for the "__metatable" entry.
Returns the object.
Lua functions
- debug.debug - Enters interactive debugging
- debug.getfenv - Returns the environment of an object
- debug.gethook - Returns the current hook settings
- debug.getinfo - Returns a table with information about a function
- debug.getlocal - Returns name and value of a local variable
- debug.getmetatable - Returns the metatable of the given object
- debug.getregistry - Returns the registry table
- debug.getupvalue - Returns the name and value of an upvalue
- debug.setfenv - Sets the environment of an object
- debug.sethook - Sets a debug hook function
- debug.setlocal - Sets the value of the local variable
- debug.setupvalue - Sets an upvalue for a function
- debug.traceback - Returns a string with a traceback of the stack call
Topics
- Lua PCRE regular expression functions
- Lua base functions
- Lua bc (big number) functions
- Lua bit manipulation functions
- Lua coroutine functions
- Lua debug functions
- Lua io functions
- Lua math functions
- Lua os functions
- Lua package functions
- Lua script extensions
- Lua string functions
- Lua syntax
- Lua table functions
- Lua utilities
- Scripting callbacks - plugins
- Scripting