Ok, so here is the deal. I'm trying to capture the room
name, description, and exits in a series of triggers. So
that I can send them through a script later.
I've got the exits down. I'm working on the room name now
and running into trouble.
The problem I have now is emotes come in the exact same
style as room titles. Bold white on a black background. It
doesn't seem to be a problem when people decide to be
grammatically correct. But otherwise they can start
spamming my trigger. Which will eventually end up
generating spurious rooms, something I can't have. Can I
somehow have triggers fire sequentially? i.e. I enter a
room and I see this...
Can I link triggers so that if all three don't fire, none
fire?
As an aside, the exit pattern varies so I'd have several
triggers for it. And I'm not sure how to extract the room
desc aside from some means of capturing text between those
two lines.
name, description, and exits in a series of triggers. So
that I can send them through a script later.
I've got the exits down. I'm working on the room name now
and running into trouble.
The problem I have now is emotes come in the exact same
style as room titles. Bold white on a black background. It
doesn't seem to be a problem when people decide to be
grammatically correct. But otherwise they can start
spamming my trigger. Which will eventually end up
generating spurious rooms, something I can't have. Can I
somehow have triggers fire sequentially? i.e. I enter a
room and I see this...
Balcony
This stone balcony is surrounded by a low railing and a table and a pair of chairs have been placed here for the use of the tenant. Next to the door is a small window covered with a carved stone lattice. The rose-gold light of dawn shines on the garden and pool below. From where you are, you could climb up. You could try to leap off the balcony to the pool just to the west and to the flat stone balcony just to the south. It is shadowy here.
There is one obvious exit: a closed door leading east.Can I link triggers so that if all three don't fire, none
fire?
As an aside, the exit pattern varies so I'd have several
triggers for it. And I'm not sure how to extract the room
desc aside from some means of capturing text between those
two lines.