Rom - Mobprog question.

Posted by Ascaroth on Mon 23 Jul 2007 12:46 PM — 4 posts, 21,852 views.

#0
Hello,
Hopefully someone can better answer this for me.
I want to use mobprogs for the Rom24b6 code base.
I see that when I want to "add mobprog" it says I need the command.dat and socials.dat, which are part of SMAUG.
I am curious though.. Can I modify the Command/Socials.dat to reflect ROM code and thus allow me to use them accordingly?
I have added personal mobprogs directly to the area file I am working on, but if I modify the file with area editor, it removed the mobprog.
Finally, if there is a way to modify the smaug files to reflect ROM code style... Where would I find the information in the rom files to aka copy/paste or edit.

UPDATE:
After playing with AE, I have this result.
#17160
brass statue golem knight~
Brass Knight~
A brass statue of a knight stands before a mural.
~
This statue looks lifelike. It resembles the brass knight standing in the
mural.
~
unique~
AB 0 600 0
100 500 20d200+4000 0d0+0 50d30+50 crush
-60 -60 -60 -60
0 ABLQ D H
stand stand female 0
J 0 large 0
> death_prog 100~
#17100
mob oload 17200 1 room
mob echo The {yBrass knight crumbles to dust and a portal appears.{x
~
|

*** The File ***
should look like this at the end.
M death 17100 100

and at the bottom of the file


#MOBPROGS
#17100
mob oload 17200 1 room
mob echo The {yBrass knight crumbles to dust and a portal appears.{x
~
#0


**********************************************

What I am trying to determine.. How do I modify AE to allow me to place it correctly in the area file and in the correct format?

If anyone can help :)
Amended on Mon 23 Jul 2007 01:51 PM by Ascaroth
Australia Forum Administrator #1
Have you tried File -> Preferences -> General -> "Save Programs in ROM Areas"?
#2
Yeah,
That is when I was able to save it in that format.
It just puts the mobprog right under the mob.
When in a rom area file, the mobprog goes down to the end of the area file itself. It doesn't do that with AE.
Australia Forum Administrator #3
If they all go down the end, you could just save them (in a separate file), edit the area with the Area Editor, and put them back.

The format of SMAUG areas (and ROM too I think) has changed a bit over the years. If you want to make it keep being compatible you may have to download the Area Editor source and make the necessary changes.