Introduction to DoT

Posted by Nick Gammon on Wed 16 Jan 2002 10:42 PM — 1 posts, 10,932 views.

Australia Forum Administrator #0
Dawn of Time is a MUD server written by Michael Garratt (AKA Kalahn), which originally was based on the ROM codebase.

Thus it has a similar "look and feel" to the Diku/ROM style of MUD.

DoT has, as standard ...

  • Compiles and runs under Unix (Linux, OpenBSD) and Windows (Cygwin and Microsoft Visual C++)
  • MXP (MUD Extension Protocol) support
  • MSP (MUD Sound Protocol) support
  • MCCP (MUD Compression Protocol) support
  • Colour
  • OLC (online construction), including:
    • Race editor
    • Class editor
    • Spells editor
    • Skills editor
    • Brew editor
    • Mix editor
    • Social editor
    • Group editor
    • Help editor
    • Pose editor
    • Room editor
    • Area editor
    • Mob editor
    • Object editor

  • MOB programs, including:
    • Token passing - mobs can 'remember' you
    • Queued messages - so things happen after a few seconds
  • Extensive online customisation
  • Extensive helps
  • Reads ROM areas
  • Extensive admin commands and information
  • Extensive "wiznet" information services that lets you know of ongoing events (such as players connecting)
  • Source code supplied (C++)
  • "Hot reboot" feature lets you update the server without players having to disconnect
  • Lots of features in general. Compare the size of the source files (.c, .cpp and .h) for the various servers:
    • ROM: 46,434 lines
    • SMAUG: 134,650 lines
    • DoT: 182,342 lines
  • Integrated web server - lets players check who is on in their web browser, before connecting, and other things, like viewing help files.
  • MUDftp support - lets you edit room descriptions etc. in your favourite text editor
  • Automapper - shows an text-based map of the current room and surrounding rooms.


For examples, see other posts in this section.