I'm using MUSHclient 4.01 on Mepis with wine-0.9.34. I keep trying to use the Transparency function so I can see behind the window. I have wine running MC as a winXP system. If I run print(Transparency(0,255)) through the script engine, it prints true, so obviously it thinks it's working. However, nothing happens at all. Has anyone gotten this to work at all? I have glx running with the latest nVidia driver, so transparency shouldn't be a problem.
Transparency in Wine
Posted by Shaun Biggs on Wed 04 Apr 2007 04:31 AM — 5 posts, 12,666 views.
I think transparency is handled in the Wine Windows API, not just glx and all that stuff. Are you sure Wine itself can handle this?
I'm not sure it can at all, which is why I'm trying to find out if anyone has gotten it to work. I know that certain things still won't work without glx, so I mentioned that just in case. If I don't get anyone saying that they've gotten it to work in a few days, and I still haven't anything myself digging through winehq and google, I'll just post a bug report for Wine.
When I type "Transparency(-1,127)", I see this printed to stdout:
This is Wine 0.9.33. I guess that means it's not implemented yet. :-)
fixme:win:SetLayeredWindowAttributes (0x10028,0x00ffffff,127,2): stub!.This is Wine 0.9.33. I guess that means it's not implemented yet. :-)
You know, I honestly didn't think to run MC from a virtual console for that for some really stupid reason. The really sad thing is that I frequently run 3d games like that when I have issues with them to see where they conk out. I should make my link for MC dump error messages and warnings into a log from now on.
On a brighter note, SetLayeredWindowAttributes and UpdateLayeredWindow are the only two stubs left in dlls/user/win.c so hopefully that will be fixed reasonably soon. Unfortunately, that is way over my head, so I can't help myself out at all on this.
On a brighter note, SetLayeredWindowAttributes and UpdateLayeredWindow are the only two stubs left in dlls/user/win.c so hopefully that will be fixed reasonably soon. Unfortunately, that is way over my head, so I can't help myself out at all on this.